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[Xedra Evolved] Paraclesians passively gain traits (if they spend time in their native environment) astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#79240 opened Jan 19, 2025 by Standing-Storm Loading…
Run the codebase through IWYU Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Achievements / Conducts / Scores Player goals and how they are tracked. Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Archery Bows, crossbows, arrows, bolts Items: Armor / Clothing Armor and clothing Items: Battery / UPS Electric power management Items: Containers Things that hold other things Items: Food / Vitamins Comestibles and drinks Items: Magazines Ammo holding items and objects. json-styled JSON lint passed, label assigned by github actions Limbs Limbs, mutable limbs, and code related to them. Lore Game lore, in-game communication. Also the Lore tab. Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Martial Arts Arts, Techniques, weapons and anything touching martial arts. Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Scenarios New Scenarios, balancing, bugs with scenarios Translation I18n Vehicles Vehicles, parts, mechanics & interactions
#79239 opened Jan 19, 2025 by moxian Loading…
[MoM] Psionics magic_type edits astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Mind Over Matter Mods Issues related to mods or modding
#79238 opened Jan 19, 2025 by Standing-Storm Loading…
Aftershock: Direct trade of cash cards and Mercurial faction astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding
#79236 opened Jan 18, 2025 by John-Candlebury Loading…
Fix minor issues with clang-tidy workflow astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Build Issues regarding different builds and build environments Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions
#79234 opened Jan 18, 2025 by moxian Loading…
Aftershock: Two new bionics astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding Spawn Creatures, items, vehicles, locations appearing on map
#79232 opened Jan 18, 2025 by John-Candlebury Loading…
optimize sorting loot activity astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions new contributor
#79230 opened Jan 18, 2025 by o175 Loading…
Shotgun shell dispersion refactor astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Archery Bows, crossbows, arrows, bolts [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Mods: Aftershock Anything to do with the Aftershock mod Monsters Monsters both friendly and unfriendly.
#79217 opened Jan 17, 2025 by osuphobia Loading…
Standardized get/set pos operations for talker/creature class hierarchy astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Missions Quests and missions Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Scenarios New Scenarios, balancing, bugs with scenarios Vehicles Vehicles, parts, mechanics & interactions
#79206 opened Jan 17, 2025 by PatrikLundell Loading…
Magic Infrastructure: Split NON_MAGICAL into ALWAYS_CASTABLE and IGNORES_SPELL_RESISTANCE astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: Xedra Evolved Anything to do with Xedra Evolved Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#79205 opened Jan 17, 2025 by b3brodie Draft
Reorder leather backpack pockets astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#79204 opened Jan 17, 2025 by oosyrag Loading…
Update Github Pages JSON linter page <Documentation> Design documents, internal info, guides and help. Organization General development organization issues
#79181 opened Jan 16, 2025 by kevingranade Draft
[MoM] Add some more nether attunement consequences astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Mods: Mind Over Matter Mods Issues related to mods or modding
#79159 opened Jan 14, 2025 by Standing-Storm Draft
[DinoMod] moabosaurus astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#79112 opened Jan 12, 2025 by LyleSY Draft
Electronic storage overhaul demo astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
#79097 opened Jan 12, 2025 by ShnitzelX2 Draft
Finishes #61071 "Combat Adaptation -> Berserk (rework)" astyled astyled PR, label is assigned by github actions <Enhancement / Feature> New features, or enhancements on existing EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Martial Arts Arts, Techniques, weapons and anything touching martial arts. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#79022 opened Jan 8, 2025 by CwasCard Loading…
fix crash when removing grab effects from dead monsters <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
#79009 opened Jan 7, 2025 by junytse Draft
New Exodii weapon, the Khuunäöfaai astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Tooling Tooling that is not part of the main game but is part of the repo. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Magazines Ammo holding items and objects. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Generic Guns Anything to do with Generic Guns [Python] Code made in Python
#79001 opened Jan 7, 2025 by Daved27hundred Draft
2 of 4 tasks
Apply Clang-Tidy and VS static analysis suggestions. astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Achievements / Conducts / Scores Player goals and how they are tracked. Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Limbs Limbs, mutable limbs, and code related to them. Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Translation I18n Vehicles Vehicles, parts, mechanics & interactions
#78957 opened Jan 5, 2025 by CLIDragon Loading…
Compute can_holser once per save to speed up d: filter from ~20s to ~5s astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Performance Performance boosting code (CPU, memory, etc.) json-styled JSON lint passed, label assigned by github actions
#78950 opened Jan 5, 2025 by Brambor Draft
4 tasks
Adds a magical appendage to Manatouched astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Melee Melee weapons, tactics, techniques, reach attack Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding
#78946 opened Jan 4, 2025 by CwasCard Loading…
[Magiclysm] Add mana zombies of various kinds astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
#78920 opened Jan 2, 2025 by Standing-Storm Draft
[Desert Region] Rework canyon variation as same id omts using parameters and z nests astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Desert Region Anything relating to the Desert Region mod Mods Issues related to mods or modding
#78899 opened Jan 2, 2025 by Procyonae Draft
don't consider good memory and forgetful neutral astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#78866 opened Dec 31, 2024 by casswedson Loading…
ProTip! Filter pull requests by the default branch with base:master.