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Releases: kandashi/Active-Auras

v0.11.3

22 Jan 18:01
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Full Changelog: 0.11.2...0.11.3

v0.11.2

16 Jan 20:33
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What's Changed

  • Brazilian Portuguese changes by @Kharmans in #334
  • Prevent double application of effects from Templates.

Full Changelog: 0.11.1...0.11.2

v0.11.1

16 Jan 12:16
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  • In some configuration combinations auras applied to self would double changesets.
  • Improve handling of Aura creation when token is added to scene.

v0.11.0

14 Jan 20:43
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  • Potentially Breaking Changes!
  • Previously an aura applied to self would use the changes on the origin Aura Effect. Active Auras will now create a child aura on the origin if it targets self, rather than using the changes on the origin aura.
  • The created Aura Effect will append "(Aura)" to the name of the effect if no name override is given in the config.
  • Improved aura queuing to reduce chances of duplicate auras during movement.
  • Improved duplicate aura detection to help instances where, say, multiple Paladins with the same auras are in play.
  • Performance improvements.

v0.10.0

06 Jan 18:47
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What's Changed

  • Foundry v12 Only
  • New status conditions option that will apply status effects to targets of aura.
  • Typo pt-BR.json by @Kharmans in #329

Full Changelog: 0.9.15...0.10.0

v0.9.15

31 Aug 14:19
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  • Silence compendium example was not working.

v0.9.14

24 Jul 11:05
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What's Changed

  • Remove errant warning
  • Fix auras in v12 and D&D v3.3.1
  • If using a Placeholder token in the combar tracker, AA could fail.

Full Changelog: 0.9.13...0.9.14

v0.9.13

11 Jun 19:29
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Full Changelog: 0.9.12...0.9.13

v0.9.12

03 Jun 19:48
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  • v12 official support.
  • Some template auras would fail to apply when cast via things like magic items.

v0.9.11

03 Apr 07:52
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What's Changed

  • Added German Translation and sorted translations in module.json alphabetically by @Freezor in #315

New Contributors

Full Changelog: 0.9.10...0.9.11