Releases: Raytwo/Cobalt
Version v0.32.0
Changelog
Bugfix(es)
- Unbreak and speed up XML merging (by @chrom-sevy)
New feature(s)
- MSBT patches as
.txt
files are now supported and use the output from astra-msbt. Please check the wiki for more information.
Announcement(s)
Opening the Discussions page!
The Discussions page is now open. Important Cobalt announcement for mod makers will be posted there from now on. There is also a category to offer suggestions for future changes or improvements when desirable, so consider giving it a look!
I invite you to read the opening post to find out how we'll use it in the future.
Deprecating the binary MSBT patch format
Our first big announcement is that the old MSBT patching format will be deprecated in approximately 2 weeks starting from today.
Now, before you start groaning about having to update your mods, please hear us out on the reasons for this and what can be done about it, as well as what happens if you don't go through it.
This is the first large-scale feature deprecation for Cobalt and probably not the last one, but we usually won't ask this of you unless this is to make things simpler and more approachable down the line.
We'll also try to give a larger deadline for future deprecations, but this specific case has a large influence on the speed of the game when it comes to the speed to load files and removing it as early as possible is preferable.
As a reminder, future announcements such as this one will now be made in the Discussions page so you do not need to join a server to keep up with the news.
Version v0.31.1
Bugfix(es)
- Bright back job icon replacement feature, with speed improvements and hopefully less graphics corruption.
Version v0.31.0
Reversion(s)
- XML merging will not merge by fields anymore until issues are addressed. Merging will replace the full entry, similar to Cobalt v0.29.3.
- Character sprites won't be loaded from the SD anymore until issues are addressed. Item and skill sprites are still supported.
Bugfix(es)
- Properly ignore ZIP mods if the name starts with a period.
Improvement(s)
- Cobalt settings are now in their own sub-menu which can be accessed from the regular settings.
Version v0.30.2
Bugfix(es)
- Increase stability when merging XML files (brought to you by @chrom-sevy)
Version v0.30.1
Bugfix(es)
- The unit icon should not disappear anymore when engaging or using the time crystal
Version v0.30.0
Known issue(s)
- Mixing mods with uppercase and lowercase filenames for the same patch currently causes one of the two to be ignored. No ETA on a fix.
- Character sprites might disappear when engaging.
Bugfix(es)
- Re-implement field merging for XML patches
Brought to you by @chrom-sevy
Improvement(s)
- Lots of new vibration types during battle
- Easing on heavy vibrations to make them smoother and more enjoyable
Brought to you by @DogeThis
New feature(s)
- Load new job sprites from
/patches/icon/job/
- Load new item sprites from
/patches/icon/item/
- Load new skill sprites from
/patches/icon/skill/
Brought to you by @Tildehat
Dimensions (in pixels)
Job
: 48x48
Item
: 64x64
Skill
: 52x52
Note
Files are expected to be in PNG
format and use the same naming convention as inside of the SpriteAtlas (e.g. 001Lueur_602DragonKing_Sword.png
for a job)
Version v0.29.3
Bugfix(es)
- Ensure mods are loaded alphabetically again
Improvement(s)
- Log the discovered mods to the console
Version v0.29.1
Improvement(s)
- Gamedata merging is now even faster (by @chrom-sevy)
Bugfix(es)
- Fix a crash when preparing to write the intermediate patches in
sd:/engage_patches/
(by @chrom-sevy)
v0.29.0
Improvement(s) / Breaking change(s)
- Reworked gamedata merging heavily, with an emphasis on speed and accuracy (by @chrom-sevy)
Version v0.28.0
New feature(s)
- Ignore casing for patch files
- Add support for loading zipped mods
- Internal changes for plugin early access (for devs only)