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Cobalt

Features

Note

Explanations and instructions to use the features can be found on the Cobalt Wiki.

The following feature(s) are currently implemented:

  • File addition at runtime
  • Toggleable separate mods
  • Extra settings
  • Gameplay tweaks (Smithy and Skill inheritance on battle preparations, ...)
  • XML merging
  • MSBT merging
  • Localization support (we are looking for contributors!)
  • New script commands
  • Gamedata and MSBT reloading at runtime
  • Vibrations in combat
  • Phoenix Mode
  • Auto-update

The following feature(s) are planned or being worked on:

  • Expanding memory limits (also known as the dependency IPS patches)
  • ...

Downloads

GitHub: Head to the release page to get the latest build.
Nexus Mods: Cobalt is also available on Nexus Mods, but be aware that releases might be slightly delayed there.

Installation and usage

Warning

Only version 2.0.0 of Fire Emblem Engage is supported.

Switch
  1. Make sure your Atmosphere CFW is up-to-date
  2. Extract release.zip at the root of your SD
  3. Create a directory on your SD if it doesn't already exist: /engage/mods/
  4. Boot game
Ryujinx
  1. Press File > Open Ryujinx folder in the menu bar at the top
  2. Navigate to the sdcard folder.
  3. Extract the release.zip archive here.
  4. Create the following directory if it doesn't already exist: /engage/mods/
  5. Boot game

Caution

Please be aware that Yuzu has received a DMCA takedown notice from Nintendo and as such will not be supported by Cobalt anymore. This also goes for Suyu, and any kind of off-brand lemonade inspired name slapped over the source code of Yuzu.
The instructions remain here for the time being, should you want to try using it anyways, but please do not send us bug reports if it doesn't work.
They will not be addressed.

Yuzu (mobile unsupported, support discontinued)
  1. Press File > Open yuzu folder in the menu bar at the top
  2. Navigate to the sdmc folder.
  3. Extract the release.zip archive here.
  4. Create the following directory if it doesn't already exist: /engage/mods/
  5. Boot game

Please note that the auto-update feature and logs are not available for the time being. No, we can not fix this.

Boot the game, make sure the Cobalt version is shown on the bottom right of the Title Scene, and you're good to go.
Proceed to the Wiki to find out about the various features available!

Bug reports

Important

Before opening an issue, make sure to consult the Wiki to see if your problem is already addressed.
Assuming your problem is already explained in the Wiki and you still opened an issue, we might close the issue without replying.

Issues are primarily meant for Cobalt contributors to keep track of genuine problems, so please do your due diligence.

In the case where you are certain the issue comes from Cobalt itself, consider opening an issue on this repository. Eventually provide a screenshot of the error message to make it easier.

Where are the sources?

The code is not ready to be used by other people for the time being, as the project this runs on is unreleased for the same reasons. This might change in the future. If you are the kind of person who only uses open-source homebrews, I'd rather you don't come to rant about it and just don't use this.

Special thanks

In no particular order: Shadów, blujay, jam1garner, Moonling, Sierra, DeathChaos25, Thane98, Sohn, DogeThis, TildeHat