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Configuration
All these settings can be found at Edit > Project Settings > Udon Sharp
Having this enabled will auto compile scripts when a file is modified and saved.
Compiles all scripts when ever changes are detected to a U# script.
Will only compile when the editor gets focused and changes have been made to a script.
You can define your own custom template to be used when creating U# scripts.
This can be done by dragging a script into the Script template override
field and that will now be used when you create a new U# script.
<TemplateClassName>
can be used to set the class name based on the file name you give.
Default Template
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class <TemplateClassName> : UdonSharpBehaviour
{
void Start()
{
}
}
Enables or disabled Inline Code
and Listen for client exceptions
Includes the C# inline code in the generated assembly code.
This will listen for exceptions from the output log the VRChat client makes, then try to match it up against scripts in the project.