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This repository has been archived by the owner on Jan 22, 2022. It is now read-only.
Bryan Bortz edited this page May 12, 2020 · 6 revisions

Requirements

Installation

Getting started

  1. Make a new object in your scene
  2. Add an Udon Behaviour component to your object
  3. Below the "New Program" button click the dropdown and select "Udon C# Program Asset"
  4. Now click the New Program button, this will create a new UdonSharp program asset for you
  5. Click the Create Script button and choose a save destination and name for the script.
  6. This will create a template script that's ready for you to start working on, open the script in your editor of choice and start programming

Asset explorer asset creation

Instead of creating assets from an UdonBehaviour you can also do the following:

  1. Right-click in your project asset explorer
  2. Navigate to Create > U# script
  3. Click U# script, this will open a create file dialog
  4. Choose a name for your script and click Save
  5. This will create a .cs script file and an UdonSharp program asset that's set up for the script in the same directory