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Modules
Since 3.12.0 Biliomi is comprised of seperate modules for specific components.
By default Biliomi is shipped with all modules present and active.
Currently there is no way for Biliomi to activelly enable/disable modules.
If a module is present it will be loaded up and enabled.
Tinkering with modules is made possible due to modularization, but is not for the technologically feint of heart. Make sure you know what you are deleting/adding.
Modules are subdivided into four categories: Chat, Games, Integrations and Registers.
All modules reside in the lib
directory in the root of Biliomi's installation directory.
You can recognize each by the name of the .jar file. For instance a Chat module will have a name like biliomi-chat-NAME-X.X.X.jar
.
To disable a module simply delete or move the .jar file out of the lib
directory in Biliomi installation directory.
For instance, say you would like to disable the Spotify integration.
- Using your system's file browser navigate to Biliomi installation directory.
- Open the
lib
directory. - Move
biliomi-integration-spotify-X.X.X.jar
out of thelib
directory to a safe location, so you could enable it later.
To re-enable a module add the module's .jar file back to the lib
directory in Biliomi's installation directory.
For instance, say you've removed the Spotify module earlier.
- Using your system's file browser navigate to Biliomi installation directory.
- Open the
lib
directory. - Move
biliomi-integration-spotify-X.X.X.jar
back into thelib
directory.
Make sure the version of the module matches Biliomi's current version, due to compatibility with the core.
If you've deleted the module's .jar file completely you can always fetch a new copy by downloading the release from Github matching the version of Biliomi you're currently running.
Biliomi © Juraji 2017
This wiki applies to version:
3.15.1
All a bit too much?
You could start with one of the following pages: