Skip to content

Commit

Permalink
do not set (currently) unused core_tGameData.gameSpecific1 for WPC
Browse files Browse the repository at this point in the history
  • Loading branch information
toxieainc committed Jan 11, 2025
1 parent 9a36fd8 commit 1302113
Show file tree
Hide file tree
Showing 16 changed files with 16 additions and 17 deletions.
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/full/afm.c
Original file line number Diff line number Diff line change
Expand Up @@ -425,7 +425,7 @@ static core_tGameData afmGameData = {
GEN_WPC95, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L),
0,2,3,0,0,1,0, // 2 extra lamp columns for the LEDs
0,2,3,0,0,0,0, // 2 extra lamp columns for the LEDs
afm_getSol, afm_handleMech, afm_getMech, afm_drawMech,
NULL
#ifdef ENABLE_MECHANICAL_SAMPLES
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/full/fh.c
Original file line number Diff line number Diff line change
Expand Up @@ -717,7 +717,7 @@ static core_tGameData fhGameData = {
GEN_WPCALPHA_2, wpc_dispAlpha, /* generation */
{
FLIP_SWNO(12,11), /* Which switches are the flippers */
0,0,0,0,0,1,0,
0,0,0,0,0,0,0,
NULL, fh_handleMech, NULL, fh_drawMech,
&fh_lampPos
#ifdef ENABLE_MECHANICAL_SAMPLES
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/full/mm.c
Original file line number Diff line number Diff line change
Expand Up @@ -508,7 +508,7 @@ static core_tGameData mmGameData = {
GEN_WPC95, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L),
0,0,0,0,0,1,0,
0,0,0,0,0,0,0,
NULL, mm_handleMech, mm_getMech, mm_drawMech,
&mm_lampPos
#ifdef ENABLE_MECHANICAL_SAMPLES
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/full/nbaf.c
Original file line number Diff line number Diff line change
Expand Up @@ -554,7 +554,7 @@ static core_tGameData nbafGameData = {
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L), // other switches/solenoids used for non-flippers
0,0,0, /* custom switch columns, lamp columns, solenoids */
0,0, /* sound board, display */
1,0, /* gameSpecific1 (unknown why we set this -- unused on WPC?), gameSpecific2 */
0,0, /* gameSpecific1, gameSpecific2 */
nbaf_getSol, nbaf_handleMech, nbaf_getMech, nbaf_drawMech,
&nbaf_lampPos, /* lampData */
},
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/full/ngg.c
Original file line number Diff line number Diff line change
Expand Up @@ -626,7 +626,7 @@ static core_tGameData nggGameData = {
GEN_WPC95, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L | FLIP_UR),
0,0,8,0,0,1,0,
0,0,8,0,0,0,0,
ngg_getSol, ngg_handleMech, ngg_getMech, ngg_drawMech,
&ngg_lampPos
#ifdef ENABLE_MECHANICAL_SAMPLES
Expand Down
3 changes: 1 addition & 2 deletions src/wpc/sims/wpc/full/ss.c
Original file line number Diff line number Diff line change
Expand Up @@ -465,8 +465,7 @@ static core_tGameData ssGameData = {
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L),
// 2 extra lamp columns for the LEDs of rev. 0.1
// Why do we set gameSpecific1 as this is unused on WPC ?
/*swCol*/0,/*lampCol*/2,/*custSol*/0,/*soundBoard*/0,/*display*/0,/*gameSpecific1*/1,/*gameSpecific2*/0,
/*swCol*/0,/*lampCol*/2,/*custSol*/0,/*soundBoard*/0,/*display*/0,/*gameSpecific1*/0,/*gameSpecific2*/0,
NULL, ss_handleMech, ss_getMech, ss_drawMech,
NULL
#ifdef ENABLE_MECHANICAL_SAMPLES
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/full/ww.c
Original file line number Diff line number Diff line change
Expand Up @@ -508,7 +508,7 @@ static core_tGameData lh5GameData = {
GEN_WPCFLIPTRON, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_UR) | FLIP_SOL(FLIP_L | FLIP_UR),
0,2,0,0,0,1,0,
0,2,0,0,0,0,0,
NULL, ww_handleMech, ww_getMech, ww_drawMech,
NULL
#ifdef ENABLE_MECHANICAL_SAMPLES
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/prelim/cc.c
Original file line number Diff line number Diff line change
Expand Up @@ -351,7 +351,7 @@ static core_tGameData ccGameData = {
GEN_WPC95, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L),
0,0,0,0,0,1,0,
0,0,0,0,0,0,0,
NULL,NULL,NULL,NULL,&cc_lampPos
#ifdef ENABLE_MECHANICAL_SAMPLES
,NULL
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/prelim/congo.c
Original file line number Diff line number Diff line change
Expand Up @@ -321,7 +321,7 @@ static core_tGameData congoGameData = {
GEN_WPC95, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L | FLIP_UL),
0,0,0,0,0,1
0,0,0,0,0,0,0
},
&congoSimData,
{
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/prelim/corv.c
Original file line number Diff line number Diff line change
Expand Up @@ -435,7 +435,7 @@ static core_tGameData corvGameData = {
GEN_WPCSECURITY, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L | FLIP_UL),
0,0,3,0,0,1,0, // 3 extra solenoids
0,0,3,0,0,0,0, // 3 extra solenoids
corv_getSol, corv_handleMech, corv_getMech, corv_drawMech,
NULL
#ifdef ENABLE_MECHANICAL_SAMPLES
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/prelim/cp.c
Original file line number Diff line number Diff line change
Expand Up @@ -294,7 +294,7 @@ static core_tGameData cpGameData = {
GEN_WPC95, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L),
0,4,0,0,0,1,0, // 4 extra lamp columns for the LEDs
0,4,0,0,0,0,0, // 4 extra lamp columns for the LEDs
},
&cpSimData,
{
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/prelim/cv.c
Original file line number Diff line number Diff line change
Expand Up @@ -363,7 +363,7 @@ static core_tGameData cvGameData = {
GEN_WPC95, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L),
0,0,2,0,0,1,0,
0,0,2,0,0,0,0,
cv_getSol, cv_handleMech, cv_getMech, cv_drawMech,
NULL
#ifdef ENABLE_MECHANICAL_SAMPLES
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/prelim/jy.c
Original file line number Diff line number Diff line change
Expand Up @@ -304,7 +304,7 @@ static core_tGameData jyGameData = {
GEN_WPC95, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L),
0,0,0,0,0,1
0,0,0,0,0,0,0
},
&jySimData,
{
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/prelim/mb.c
Original file line number Diff line number Diff line change
Expand Up @@ -322,7 +322,7 @@ static core_tGameData mbGameData = {
GEN_WPC95, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L),
0,0,0,0,0,1,0,
0,0,0,0,0,0,0,
NULL, mb_handleMech, mb_getMech, mb_drawMech,
NULL
#ifdef ENABLE_MECHANICAL_SAMPLES
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/prelim/sc.c
Original file line number Diff line number Diff line change
Expand Up @@ -319,7 +319,7 @@ static core_tGameData scGameData = {
GEN_WPC95, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_UR) | FLIP_SOL(FLIP_L | FLIP_UR),
0,6,0,0,0,1
0,6,0,0,0,0,0
},
&scSimData,
{
Expand Down
2 changes: 1 addition & 1 deletion src/wpc/sims/wpc/prelim/totan.c
Original file line number Diff line number Diff line change
Expand Up @@ -330,7 +330,7 @@ static core_tGameData totanGameData = {
GEN_WPC95, wpc_dispDMD,
{
FLIP_SW(FLIP_L | FLIP_U) | FLIP_SOL(FLIP_L),
0,0,0,0,0,1
0,0,0,0,0,0,0
},
&totanSimData,
{
Expand Down

0 comments on commit 1302113

Please sign in to comment.