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fix(vector source protobuf codec disk buffering) Build prost with no-recursion-limit feature #19413

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@sbalmos sbalmos commented Dec 18, 2023

Related to issue #19315. The prost protobuf crate used by tokio and serde has a default decoding recursion limit of 100. When used by the Vector-native source, protobuf codec, and/or any sink with disk buffering, this leads to an effective field nesting depth limit for event payloads of 32. Payloads with fields nested deeper than 32-deep fail to decode, causing the event to fail to be received / read from disk buffer / etc. Depending on the location (the Vector-native source, disk buffering, etc), various unrecoverable failure-to-read errors can occur.

Enabling the no-recursion-limit feature in the prost crate removes this limitation.

@dsmith3197 dsmith3197 added the type: bug A code related bug. label Dec 19, 2023
@jszwedko jszwedko requested a review from pront December 19, 2023 23:46
@jszwedko jszwedko added the domain: codecs Anything related to Vector's codecs (encoding/decoding) label Dec 19, 2023
@@ -203,7 +203,7 @@ rmp-serde = { version = "1.1.2", default-features = false, optional = true }
rmpv = { version = "1.0.1", default-features = false, features = ["with-serde"], optional = true }

# Prost / Protocol Buffers
prost = { version = "0.12", default-features = false, features = ["std"] }
prost = { version = "0.12", default-features = false, features = ["std", "no-recursion-limit"] }
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@pront pront Dec 20, 2023

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Generally, I am not a fan of unbounded defaults. See discussions:

A better alternative here would be to reach out to prost maintainers and ask them to expose RECURSION_LIMIT (100 seems a bit low) as a configuration option. And then we can re-expose it in our codec config.

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Agreed, infinite recursion could lead to runaway recursion bugs. I'd also feel better about exposing a configurable option.

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I've been looking over the code paths used, to map out what all is in play. It is not enough to get prost to expose RECURSION_LIMIT, or more likely to create a new constructor function for DecodeContext that takes a recurse_count field parameter. The protobuf codec uses DynamicMessage to do decoding, which then also would have to be extended to take a client-provided DecodeContext - the general idea being that Vector would create a DecodeContext with the desired recurse_count.

However, this only handles sources/sinks using the protobuf codec directly. The bigger issue is that the Vector-native source/sink do not (directly) use prost at all. They operate through tonic, using compile-time stubs generated from the proto-file. All byte-stream decoding calls simply call those autogenerated stubs to decode. There are no prost calls or anywhere to potentially modify or extend to use a client-provided DecodeContext.

I can't tell what/where/how the disk buffering encoding/decoding ultimately ties into prost, to figure out that angle.

Further, a configurable recursion limit knob in the protobuf codec and in the Vector source configs would actually have two different meanings, because the proto-generated Vector-native Event (or EventMessage) stubs currently have a 3-layer per decoded field recursion (Event -> Kind -> Value I believe?). This is effectively why the prost limit of 100 layers equates to a client-visible JSON recursion limit of 32/33 layers. Either documentation, or a multiplier, would have to be performed and remain in lockstep with the proto-definition of the Vector-native Event message type.

I would also tend to think runaway recursion would have to first get past the max message size limits?

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It looks like there is some movement on making the limit configurable (at build time): tokio-rs/prost#785

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I missed that that was a year ago 😭 Maybe someone will want to pick up that torch though.

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@jszwedko jszwedko May 7, 2024

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I would also tend to think runaway recursion would have to first get past the max message size limits?

I think it's pretty trivial to create a nested struct that is well below the message limit but with significant recursion.

I see what you are saying about the difficulties of configuring it at runtime if that was possible. I think I'd be ok with seeing a build time increase to the limit (say to 1000) but that will still require prost support first.

@pront pront removed the type: bug A code related bug. label Dec 20, 2023
@jszwedko jszwedko requested a review from a team as a code owner October 3, 2024 18:54
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