Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Real HUD scaling!
This is achieved by having HUD elements use a reference resolution, instead of the actual window resolution. Some of the engine rendering macros have been replaced with functions that call the triangle API. These new drawing functions internally scale the HUD to fit the window.
The reference resolution is 640x480 and, as such, the 640 sprite set is used.
This feature can be toggled off via the
hud_scale
cvar. Though, it does require a video restart. It will also be disabled for software rendering.The nice part is that this requires no code changes in the actual HUD elements themselves.