This is the GODOT 4 version of this plugin. If you're looking for the GODOT 3 version, please go here
This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material and you should have a good looking polygon.
The textures used are similar to what you would use if making terrain using TileMaps/TileSets
If you find any issues, by all means let us know. Read the section below on Contributing and post an issue if one doesn't already exist
If you enjoy this tool and want to support its development, I'd appreciate a coffee :)
- Newest version is developed for Godot 4
- Older version is supported and tested on Godot 3.2
- Should work with later versions of Godot 3.x
A Sample Godot Project can be found here: https://github.com/SirRamEsq/SmartShape2D-DemoProject
- How To Install
- Quick Start
- Using SmartShape2D with Godot 4.0
- Migrating from 1.x
- Shapes
- Toolbar
- Resources
- Normals
- Controls and Hotkeys
- FAQ
- Version History
SmartShape2D + Aseprite tutorial can be found here (Thanks Picster!):
SmartShape2D tutorial can be found here (Thanks LucyLavend!):
If you have any suggestions or find any bugs, feel free to add an issue.
Please include the following three bits of information in each issue posted:
- Bug / Suggestion
- Godot Version
- SmartShape2D Version
Some Guidelines for Issues:
- Attaching a sample project where the issue exists is the fastest way for us to see what's going on
- Try to be as descriptive as possible
- Pictures and screenshots will also be very helpful
Issues can be added here
We have a set of tests we run against the code (courtesy of GUT).
If making a merge request, please ensure that the tests pass. If the tests have been updated appropriately to pass, please note this in the merge request.
We have a Discord server for the plugin. https://discord.gg/mHWDPBD3vu
Here, you can:
- Ask for help
- Showcase your project
- Speak with the developers directly