Releases: saturday06/VRM-Addon-for-Blender
v2.28.0
2.28.0 (2024-11-14)
💣 Breaking Changes
- change the license from "MIT" to "MIT OR GPL-3.0-or-later
- temporary disable Simplified Chinese translation for the Blender Extensions platform
For anyone who is interested in the Simplified Chinese translation.
Simplified Chinese translation has been temporarily disabled. This is to comply
with the license requirements of the Blender Extensions platform.
Please check the URL below for more details:
https://github.com/saturday06/VRM-Addon-for-Blender/issues/627
🚀 Features
- experimental texture transform bind preview
- mtoon outline preview switching
- create basic armature on import vrma into an empty workspace
🐞 Bug Fixes
Version 2.20.88
What's Changed
- Fixed a bug where meshes were sometimes not exported #573
- feat: save t-pose on import vrm
Full Changelog: 2_20_87...2_20_88
Version 2.20.87
What's Changed
Full Changelog: 2_20_86...2_20_87
Version 2.20.86
What's Changed
- feat: apply modifiers for VRM1 in Blender 4.2
- feat: traverse tex image node on export
- feat: Blender 4.2 + legacy shader node group warning
Full Changelog: 2_20_84...2_20_86
Version 2.20.84
What's Changed
Full Changelog: 2_20_83...2_20_84
Version 2.20.83
What's Changed
- fix: revert imported vrm default t-pose to CURRENT_POSE
- Change a project management tool to astral-sh/uv
Full Changelog: 2_20_82...2_20_83
Version 2.20.82
Version 2.20.80
Version 2.20.77
Version 2.20.76
What's Changed
- Experimental VRMC_springBone_extended_collider support
- fix VRM 0.0 export error in some situation
- fix: blender 4.0.2 material blend method migration
Full Changelog: 2_20_73...2_20_76