Fix the example lighting shaders to use both frag and diffuse colors … #5419
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name: Windows | |
on: | |
workflow_dispatch: | |
push: | |
paths: | |
- 'src/**' | |
- 'examples/**' | |
- '.github/workflows/windows.yml' | |
pull_request: | |
paths: | |
- 'src/**' | |
- 'examples/**' | |
- '.github/workflows/windows.yml' | |
release: | |
types: [published] | |
permissions: | |
contents: read | |
jobs: | |
build: | |
permissions: | |
contents: write # for actions/upload-release-asset to upload release asset | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false | |
max-parallel: 1 | |
matrix: | |
compiler: [mingw-w64, msvc16] | |
bits: [32, 64] | |
include: | |
- compiler: mingw-w64 | |
bits: 32 | |
ARCH: "i686" | |
WINDRES_ARCH: pe-i386 | |
- compiler: mingw-w64 | |
bits: 64 | |
ARCH: "x86_64" | |
WINDRES_ARCH: pe-x86-64 | |
- compiler: msvc16 | |
bits: 32 | |
ARCH: "x86" | |
VSARCHPATH: "Win32" | |
- compiler: msvc16 | |
bits: 64 | |
ARCH: "x64" | |
VSARCHPATH: "x64" | |
env: | |
RELEASE_NAME: raylib-dev_win${{ matrix.bits }}_${{ matrix.compiler }} | |
GNUTARGET: default | |
steps: | |
- name: Checkout | |
uses: actions/checkout@master | |
- name: Setup Release Version | |
run: | | |
echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_win${{ matrix.bits }}_${{ matrix.compiler }}" >> $GITHUB_ENV | |
shell: bash | |
if: github.event_name == 'release' && github.event.action == 'published' | |
- name: Setup Environment | |
run: | | |
dir | |
mkdir build | |
cd build | |
mkdir ${{ env.RELEASE_NAME }} | |
cd ${{ env.RELEASE_NAME }} | |
mkdir include | |
mkdir lib | |
cd ../../../raylib | |
# Setup MSBuild.exe path if required | |
- name: Setup MSBuild | |
uses: microsoft/setup-msbuild@v2 | |
if: matrix.compiler == 'msvc16' | |
- name: Build Library (MinGW-w64 32bit) | |
run: | | |
cd src | |
x86_64-w64-mingw32-gcc.exe --version | |
windres.exe --version | |
dir C:\msys64\mingw64\bin | |
make PLATFORM=PLATFORM_DESKTOP CC=x86_64-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS=-m32 | |
//windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }} | |
//make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B | |
cd .. | |
shell: cmd | |
if: | | |
matrix.compiler == 'mingw-w64' && | |
matrix.bits == 32 | |
- name: Build Library (MinGW-w64 64bit) | |
run: | | |
cd src | |
${{ matrix.ARCH }}-w64-mingw32-gcc.exe --version | |
windres.exe --version | |
dir C:\msys64\mingw64\bin | |
make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" | |
windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }} | |
make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B | |
cd .. | |
shell: cmd | |
if: | | |
matrix.compiler == 'mingw-w64' && | |
matrix.bits == 64 | |
- name: Build Library (MSVC16) | |
run: | | |
cd projects/VS2022 | |
msbuild.exe raylib.sln /target:raylib /property:Configuration=Release /property:Platform=${{ matrix.ARCH }} | |
copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.lib | |
msbuild.exe raylib.sln /target:raylib /property:Configuration=Release.DLL /property:Platform=${{ matrix.ARCH }} | |
copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.dll .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.dll | |
copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylibdll.lib | |
cd ../.. | |
shell: cmd | |
if: matrix.compiler == 'msvc16' | |
- name: Generate Artifacts | |
run: | | |
copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h | |
copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h | |
copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h | |
copy /Y .\CHANGELOG .\build\${{ env.RELEASE_NAME }}\CHANGELOG | |
copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md | |
copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE | |
cd build | |
7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }} | |
dir | |
shell: cmd | |
- name: Upload Artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.RELEASE_NAME }}.zip | |
path: ./build/${{ env.RELEASE_NAME }}.zip | |
- name: Upload Artifact to Release | |
uses: softprops/action-gh-release@v1 | |
with: | |
files: ./build/${{ env.RELEASE_NAME }}.zip | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
if: github.event_name == 'release' && github.event.action == 'published' |