BigLobby 2.0
No due date
0% complete
The main goal of the milestone is to correct the faults of the initial release with the intention for momentum(desire to keep mod active) much higher.
- Avoiding old versions of pdmod/blt mod from being able to join the latest version hosted lobbies. This caused lots of frustration on release, due to incompatible versions or users not installing the pdmod …
The main goal of the milestone is to correct the faults of the initial release with the intention for momentum(desire to keep mod active) much higher.
- Avoiding old versions of pdmod/blt mod from being able to join the latest version hosted lobbies. This caused lots of frustration on release, due to incompatible versions or users not installing the pdmod correctly and locking up lobbies from starting games.
- Squashing level breaking bugs(triggers breaking on >4 players)
- A seamless mode to see both normal and big lobbies on crime.net together(with visual distinction) without having to manually enable/disable biglobby.
- Handling duplicate characters properly for supporting much larger sized lobbies.
- Avoiding colours for peers that are designated for gameplay elements which caused confusion.
- Cleaner/organized codebase with tooling support to improve collaboration with format/style consistency.