Carthage is intended to be the simplest way to add frameworks to your Cocoa application.
Carthage builds your dependencies and provides you with binary frameworks, but you retain full control over your project structure and setup. Carthage does not automatically modify your project files or your build settings.
This is a fork on the official Carthage which fixes a lot of issues, most importantly:
- Fixes resolver issues: replaces both the original and new resolver with a completely rewritten resolver which passes all (performance) tests. Also added a lot more tests based on JSON fixtures for problematic dependency trees. The flag --new-resolver does not exist anymore.
- Adds the carthage
diagnose
command for creating new test fixtures for problematic dependency trees. - Fixes concurrency issues: all file system actions upon potentially shared resource (checkout cache, derived data folder, binaries cache, etc) are now protected with locks based on the system utility shlock. This ensures that CI systems can run multiple Carthage jobs in parallel. An option
--lock-timeout
has been added to relevant commands to specify a custom time-out in seconds for acquiring locks (default is no time-out). - Fixes the DWARFs symbol problem for pre-built cached binaries by automatically creating mapping plists in the dSYM bundles for the relevant sources. This allows for debugging Carthage dependencies which were not built on the developer machine.
- Adds a plugable caching mechanism, enabled by the option
--cache-command
for all build-related commands. A custom shell script or executable can be specified to retrieve cached binaries from arbitrary back-ends. The CARTHAGE_CACHE_COMMAND environment variable is used as a default for this command. If not defined, a fall back to the original GitHub API based caching will take place. - Ensures the caching mechanism tasks Swift toolchain version and build configuration (Debug/Release) into account. The binaries cache folders (under ~/Library/Caches/org.carthage.CarthageKit/binaries) now have the following directory structure: $SWIFT_VERSION/$DEPENDENCY_NAME/$DEPENDENCY_VERSION/$BUILD_CONFIGURATION.
- Adds support for a Cartfile.schemes file, which can be added to a project to limit the schemes considered by Carthage for building. Just add the scheme names to consider to this file (one per line).
- Adds support for automatic discovery of frameworks to copy using the
--auto
flag for thecopy-frameworks
command. - Adds support for local storage of binary builds in the carthage binaries cache when the build option
--use-binaries
is enabled (which is the default). - Adds support for automatic rebuilding of cached dependencies when local changes have been made using the build option
--track-local-changes
See this video for an overview and some demos.
To install:
brew tap nsoperations/formulas && brew install nsoperations/formulas/carthage
- Change Log
- Quick Start
- Installing Carthage
- Adding frameworks to an application
- Supporting Carthage for your framework
- CarthageKit
- Differences between Carthage and CocoaPods
- License
- Fixed bug where binary dependency in tar (gz) format could not be installed
- Fixed deadlock in case a binary dependency referenced another binary dependency
- Added support for frameworks built with module stability in combination binary caching
- Fixed bug with
--dependencies-hash
where the hash would not be stored in the version file if the flag was not supplied.
- Added writing of a file called Carthage/.resolved.md5 which is used to cross-reference if the current Carthage/Checkouts are up-to-date with the Cartfile.resolved. If not
build
will fail with an error. - Added build flag
--dependencies-hash
which if supplied enforces the cross-reference of the hash of transitive dependencies for binary caches. This is to avoid issues with a mismatch of transitive dependencies at build time vs. run time for non-module stable builds. There is also a cross-reference of symbol tables which is always performed (irrespective of this flag) as fallback. Specify this flag to be absolutely sure that the cached build corresponds to the exact same set of pinned dependency versions. In Debug mode on developer machines this flag should most of the time not be supplied for speed purposes (alows for more cache hits), but on the CI it does make sense. 0.44.* versions implicitly enabled this mode always.
- Fixed IRGen error during debugging for locally made builds because derived data folder was split between sdks
- Fixed deadlock issue which occurred sometimes during build
- Ensured binary caching takes the combination of concrete versioned dependencies at build time into account, because of issues with module instability in none xcframeworks.
- Optimized the performance by greatly improving the parallelization of tasks.
- Added command
dependencies-hash
to show the hash of the Cartfile.resolved which is cross-referenced for caching. - Improved binary symbol cross-reference to be sure no missing symbols exist when installing pre-built binaries.
- Ensured only binaries built with the option
--build-for-distribution
are stored in the local binary cache. - Ensured symbol map is updated before checking the cached builds in the Carthage/Build folder as well as after downloading any binaries to be completely sure no symbol linking issues will occur.
- Added the flag
--valid-simulator-identifiers
to limit the set of simulator identifiers to be considered for building when discovering the simulator destination to build for.
- Added build option
--build-for-distribution
to enforce the flag BUILD_LIBRARY_FOR_DISTRIBUTION=YES to enable the Swift module stability feature.
- Removed build flag BUILD_LIBRARY_FOR_DISTRIBUTION=YES which caused problems
- Ensured recompilation happens for cached binaries if the linked symbols do not match. See: https://bugs.swift.org/browse/SR-11906
- Fixed bug with the
copy-frameworks --auto
function where watch frameworks would not be discovered - Ensured
carthage build
will always perform a clean build to avoid issues with stale data in the derived data folder
- Improved performance of
update
by prefetching all required remote git dependencies in parallel - Improved performance of
bootstrap
by reverting an earlier change which resulted in always fetching all dependencies. - Fixed issue when
carthage build
with binaries enabled could fail if no frameworks had to be built.
- Fixed bug where removing transitive dependencies (remove dependencies from Cartfile) could lead to an error when running
carthage update
- Fixed bug where concurrent git fetches on
bootstrap
could corrupt the local git cache - Fixes issue where an empty Cartfile.project was not properly recognized
- Ensured that after a failed fetch a clean git clone is tried to recover from any locally corrupted state
- Improved log output
- Added a warning which is logged if no Cartfile.project is present for a project to be built with
carthage build
- Renamed the command
generate-projectfile
togenerate-project-file
- Ensured
generate-project-file
writes to Cartfile.project instead of echoing to stdout. - Removed the --xcode-warnings flag from the
outdated
command, output now always is compatible with Xcode. - Ensured that warnings and errors show up in the Xcode log if they occur
- Added support for Cartfile.project, a yml-file describing the Xcode project/workspace, schemes and sdks to build which speeds up the pre-build project introspection very significantly
- Added
generate-projectfile
command to auto-generate a project file from the current state of the project tree using the old auto-discovery method. - Improved build performance by building same level dependencies in parallel
- Improved build performance by building multiple sdks for same scheme in parallel
- Ensure compilation mode wholemodule is always use to avoid waste of CPU resources
- Ensured parallel tasks is dynamically determined based on the number of available CPU cores
- Added caching for a lot of read-only Swift, Git and Xcodebuild commands, thereby improving performance a lot
- Fixed bug where fetch for remote dependencies would not always take place on update/bootstrap.
- Removed -destinationTimeout override for xcodebuild, will now just use the default.
- Ignored all .xcscheme files from source hash calculation because of Xcode touching those files when viewing the scheme list
- Improved performance by caching some commonly used read-only shell commands
- Fixed bug where checkout (or bootstrap/update) would not properly clean left over files from a previous checkout leading to unexpected results
- Increased simulator discovery timeout from 3 to 10 seconds to avoid issues on some systems.
- Fixed bug where carthage validate would fail if the checkouts folder was not up to date
- Improved message which is printed when a dependency cycle is present: now print the actual cycle
- Fixed bug where symlinks would not be created for all transitive dependencies of a dependency in both the build folder and the checkouts folder
- Ensured schemes, IDEWorkspaceChecks.plist and WorkspaceSettings.xcsettings are not included when calculating a source hash to avoid invalidation if auto-creation of schemes is active. The exception is if schemes are listed in Cartfile.schemes.
- Added option
--commitish
and--project-name
to the build command which can override the auto-detected git ref and project name to use when--no-skip-current
is present for the project to build.
- Fixed minor bug in .gitignore interpretation, specifically regarding leading spaces
- Fixed calculation of sourceHash for the purpose of
--track-local-changes
so files which match patterns in .gitignore are not included. This ensures that temporary files written by the build process won't cause the sourceHash to change.
- Ensured the swift language version is also taken into account when checking version compatibility between binary frameworks and the current swift version
- Added support .bundle resources inside binary dependencies. The binary zip is scanned for .bundle resources which are installed also as part of the binary installation process.
- Added support .netrc for authenticated http resources for binary dependencies. Works for the
update
,bootstrap
,build
,diagnose
andoutdated
commands. - Fixed bug where carthage would go into an infinite loop while trying to resolve the original build path in the DebugSymbolMapper
- Added the
swift-version
command to show the current Swift version as in use and parsed by carthage (to cross match against dependency's Swift versions)
- Fixed bug where
validate
failed for non semantic versions (git references).
- Ensured the
validate
command also takes Cartfile/Cartfile.private into account in addition to Cartfile.resolved. This will ensure that incompatibilities between the Cartfile and Cartfile.resolved will cause the validation to fail.
- Fixed bug in matching build configuration for binary dependencies from JSON file
- Fixed bug in parsing of command line arguments for the
update
command - Fixed bug in debug symbol mapping resulting in the wrong binary/dsym path being stored.
- Made source hash calculation more reliable by first sorting the files to calculate the hash on
- Added build option
--track-local-changes
to invalidate caches (in effect with--cache-builds
and/or--use-binaries
) when local changes were made to the source code of dependencies. This is handy for debugging the source code of dependencies.
- Fixed bug where local binary caching would not work if CARTHAGE_CACHE_COMMAND environment variable was not present and the dependency was not a GitHub dependency.
- Fixed bug where non-existent dependencies supplied to carthage build would result in all dependencies being built.
- Fixed bug where build would fail for frameworks where the framework name differs from the dependency name.
- Fixed bug in determining the swift framework version if a non-default generated objective C header was configured for that framework.
- Fixed documentation for the
--no-use-binaries
build option. - Fixed issues with the resolver regarding the resolution of git references (branch dependencies)
- Enabled verbose resolver logging if
--verbose
option is active duringupdate
- Fixed bug where binary-only frameworks would cause
bootstrap
command to fail because the debug symbol mapper would fail on the sources not being there.
- Added support for the
--auto
flag for thecopy-frameworks
command to automate the discovery of frameworks to copy. - Added local storage of built binaries in the local shared binary cache so subsequent builds in different checkout directories can benefit from binary caching. The symbols will be automatically mapped to represent the correct directories.
- Ensured project compiles with Xcode 10.2/Swift 5 toolchain
- Added support for a Cartfile.schemes file to be able to limit the schemes considered by Carthage for building. Add the name of the scheme which carthage should consider, one per line.
- Added support for mapping of dSYM build paths to local source paths for debugging with externally built binaries.
- Ensured the internal binaries cache now honors the swift toolchain version and build configuration (Debug/Release).
- Implemented a plugable caching mechanism, supported for all build-related actions with the
--cache-command
option or the CARTHAGE_CACHE_COMMAND environment variable. See the help output (e.g.carthage help build
) for more details. - Ensure all build and archive operations are now also protected with locks to allow concurrent operations on the same Carthage/Checkouts dir or Carthage/Build dir and most importantly on any shared derived data directories.
- Ensured operations on the shared caches (binaries/git) are protected with file system locks to allow concurrent running of carthage update or carthage bootstrap jobs.
Up-to-date with version 0.33.0 of the original Carthage. Additionally it contains the following functionality:
- Got rid of the original carthage resolver and the new resolver (flag --new-resolver) in favor of a completely re-written resolver which passes all (performance) test cases (a whole lot of test cases were added, based on json fixtures for problematic dependency trees)
- Added the carthage diagnose command to be able to create offline test fixtures for problematic dependency trees.
- Refactored some project internals, most prominently now use tabs instead of spaces for all indentations (because that's the Xcode default and works with swiftlint autoformat). Also removed quick as test implementation because it caused flaky test failures and prohibited running individual tests from the Xcode UI. Made sure that
make xcodeproj
will generate a script stage for copying the test resources (requires thexcodeproj
gem to be installed)
-
Get Carthage by running
brew tap nsoperations/formulas && brew install nsoperations/formulas/carthage
or choose another installation method -
Create a Cartfile in the same directory where your
.xcodeproj
or.xcworkspace
is -
List the desired dependencies in the Cartfile, for example:
github "Alamofire/Alamofire" ~> 4.7.2
-
Run
carthage update
-
A
Cartfile.resolved
file and aCarthage
directory will appear in the same directory where your.xcodeproj
or.xcworkspace
is -
Drag the built
.framework
binaries fromCarthage/Build/<platform>
into your application’s Xcode project. -
If you are using Carthage for an application, follow the remaining steps, otherwise stop here.
-
On your application targets’ Build Phases settings tab, click the + icon and choose New Run Script Phase. Create a Run Script in which you specify your shell (ex:
/bin/sh
), add the following contents to the script area below the shell:/usr/local/bin/carthage copy-frameworks --auto
From that point all of the Carthage's frameworks that are linked againts your target will be copied automatically.
In case you need to specify path to your framework manually for whatever reason, do:
-
Add the paths to the frameworks you want to use under “Input Files". For example:
$(SRCROOT)/Carthage/Build/iOS/Alamofire.framework
-
Add the paths to the copied frameworks to the “Output Files”. For example:
$(BUILT_PRODUCTS_DIR)/$(FRAMEWORKS_FOLDER_PATH)/Alamofire.framework
For an in depth guide, read on from Adding frameworks to an application
There are multiple options for installing Carthage:
-
Installer: Download and run the
Carthage.pkg
file for the latest release, then follow the on-screen instructions. If you are installing the pkg via CLI, you might need to runsudo chown -R $(whoami) /usr/local
first. -
Homebrew: You can use Homebrew and install the
carthage
tool on your system. Since this is a fork you need to first tap the forked formula bybrew tap nsoperations/formulas
. Then run simply runbrew update
andbrew install -s nsoperations/formulas/carthage
. (note: if you previously installed the binary version of Carthage, you should delete/Library/Frameworks/CarthageKit.framework
. If you installed the official carthage via brew, first remove it viabrew uninstall carthage
). -
From source: If you’d like to run the latest development version (which may be highly unstable or incompatible), simply clone the
master
branch of the repository, then runmake install
ormake prefix_install PREFIX="<INSTALL_DIR>"
. Requires Xcode 9.4 (Swift 4.1).
Once you have Carthage installed, you can begin adding frameworks to your project. Note that Carthage only supports dynamic frameworks, which are only available on iOS 8 or later (or any version of OS X).
- Create a Cartfile that lists the frameworks you’d like to use in your project.
- Run
carthage update --platform macOS
. This will fetch dependencies into a Carthage/Checkouts folder and build each one or download a pre-compiled framework. - On your application targets’ General settings tab, in the Embedded Binaries section, drag and drop each framework you want to use from the Carthage/Build folder on disk.
Additionally, you'll need to copy debug symbols for debugging and crash reporting on OS X.
- On your application target’s Build Phases settings tab, click the + icon and choose New Copy Files Phase.
- Click the Destination drop-down menu and select Products Directory.
- For each framework you’re using, drag and drop its corresponding dSYM file.
- Create a Cartfile that lists the frameworks you’d like to use in your project.
- Run
carthage update
. This will fetch dependencies into a Carthage/Checkouts folder, then build each one or download a pre-compiled framework. - On your application targets’ General settings tab, in the “Linked Frameworks and Libraries” section, drag and drop each framework you want to use from the Carthage/Build folder on disk.
- On your application targets’ Build Phases settings tab, click the + icon and choose New Run Script Phase. Create a Run Script in which you specify your shell (ex:
/bin/sh
), add the following contents to the script area below the shell:
```sh
/usr/local/bin/carthage copy-frameworks --auto
```
From this point Carthage will infer and copy all Carthage's frameworks that are linked against target. It also capable to copy transitive frameworks. For example, you have linked to your app SocialSDK-Swift
that links internally SocialSDK-ObjC
which in turns uses utilitary dependency SocialTools
. In this case you don't need transient dependencies it should be enough to link against your target only SocialSDK-Swift
. Transient dependencies will be resolved and copied automatically to your app.
Optionally you can add --verbose
flag to see which frameworks are being copied by Carthage.
```sh
/usr/local/bin/carthage copy-frameworks
```
-
Add the paths to the frameworks you want to use under “Input Files". For example:
$(SRCROOT)/Carthage/Build/iOS/Result.framework $(SRCROOT)/Carthage/Build/iOS/ReactiveSwift.framework $(SRCROOT)/Carthage/Build/iOS/ReactiveCocoa.framework
-
Add the paths to the copied frameworks to the “Output Files”. For example:
$(BUILT_PRODUCTS_DIR)/$(FRAMEWORKS_FOLDER_PATH)/Result.framework $(BUILT_PRODUCTS_DIR)/$(FRAMEWORKS_FOLDER_PATH)/ReactiveSwift.framework $(BUILT_PRODUCTS_DIR)/$(FRAMEWORKS_FOLDER_PATH)/ReactiveCocoa.framework
With output files specified alongside the input files, Xcode only needs to run the script when the input files have changed or the output files are missing. This means dirty builds will be faster when you haven't rebuilt frameworks with Carthage.
This script works around an App Store submission bug triggered by universal binaries and ensures that necessary bitcode-related files and dSYMs are copied when archiving.
With the debug information copied into the built products directory, Xcode will be able to symbolicate the stack trace whenever you stop at a breakpoint. This will also enable you to step through third-party code in the debugger.
When archiving your application for submission to the App Store or TestFlight, Xcode will also copy these files into the dSYMs subdirectory of your application’s .xcarchive
bundle.
Note that you can combine both automatic and manual ways to copy frameworks, however manually specified frameworks always take precedence over automatically inferred. Therefore in case you have SomeFramework.framework
located anywhere as well as SomeFramework.framework
located at ./Carthage/Build/<platform>/
, Carthage will pick manually specified framework. This is useful when you're working with development frameworks and want to copy your version of the framework instead of default one.
Important to undestand, that Carthage won't resolve transient dependencies for your custom framework unless they either located at ./Carthage/Build/<platform>/
or specified manually in “Input Files".
If you're working on a development dependencies and would like to utilize --auto
flag to automate copying of the build artifacts you also can be interested in using --use-framework-search-paths
flag. This will instruct Carthage to search for a linked dependcies and copy them using FRAMEWORK_SEARCH_PATHS
environment variable.
Along the way, Carthage will have created some build artifacts. The most important of these is the Cartfile.resolved file, which lists the versions that were actually built for each framework. Make sure to commit your Cartfile.resolved, because anyone else using the project will need that file to build the same framework versions.
You can add a Run Script phase to automatically warn you when one of your dependencies is out of date.
- On your application targets’
Build Phases
settings tab, click the+
icon and chooseNew Run Script Phase
. Create a Run Script in which you specify your shell (ex:/bin/sh
), add the following contents to the script area below the shell:
/usr/local/bin/carthage outdated --xcode-warnings | 2>/dev/null
Carthage will check to make sure that downloaded Swift (and mixed Objective-C/Swift) frameworks were built with the same version of Swift that is in use locally. If there is a version mismatch, Carthage will proceed to build the framework from source. If the framework cannot be built from source, Carthage will fail.
Because Carthage uses the output of xcrun swift --version
to determine the local Swift version, make sure to run Carthage commands with the Swift toolchain that you intend to use. For many use cases, nothing additional is needed. However, for example, if you are building a Swift 2.3 project using Xcode 8.x, one approach to specifying your default swift
for carthage bootstrap
is to use the following command:
TOOLCHAINS=com.apple.dt.toolchain.Swift_2_3 carthage bootstrap
After you’ve finished the above steps and pushed your changes, other users of the project only need to fetch the repository and run carthage bootstrap
to get started with the frameworks you’ve added.
Using Carthage for the dependencies of any arbitrary target is fairly similar to using Carthage for an application. The main difference lies in how the frameworks are actually set up and linked in Xcode.
Because unit test targets are missing the Linked Frameworks and Libraries section in their General settings tab, you must instead drag the built frameworks to the Link Binaries With Libraries build phase.
In the Test target under the Build Settings tab, add @loader_path/Frameworks
to the Runpath Search Paths if it isn't already present.
In rare cases, you may want to also copy each dependency into the build product (e.g., to embed dependencies within the outer framework, or make sure dependencies are present in a test bundle). To do this, create a new Copy Files build phase with the Frameworks destination, then add the framework reference there as well. You shouldn't use the carthage copy-frameworks
command since test bundles don't need frameworks stripped, and running concurrent instances of copy-frameworks
(with parallel builds turn on) is not supported.
If you’ve modified your Cartfile, or you want to update to the newest versions of each framework (subject to the requirements you’ve specified), simply run the carthage update
command again.
If you only want to update one, or specific, dependencies, pass them as a space-separated list to the update
command. e.g.
carthage update Box
or
carthage update Box Result
If you have problematic dependency trees for which the resolver gives unexpected results or performs very slowly, please run the carthage diagnose command and zip the produced results directory. This can be used to setup an offline test case for this dependency tree. You can anonimize the names of dependencies used via a mapping file. Please see:
carthage help diagnose
If the framework you want to add to your project has dependencies explicitly listed in a Cartfile, Carthage will automatically retrieve them for you. You will then have to drag them yourself into your project from the Carthage/Build folder.
If the embedded framework in your project has dependencies to other frameworks you must link them to application target (even if application target does not have dependency to that frameworks and never uses them).
By default, Carthage will directly check out dependencies’ source files into your project folder, leaving you to commit or ignore them as you choose. If you’d like to have dependencies available as Git submodules instead (perhaps so you can commit and push changes within them), you can run carthage update
or carthage checkout
with the --use-submodules
flag.
When run this way, Carthage will write to your repository’s .gitmodules
and .git/config
files, and automatically update the submodules when the dependencies’ versions change.
If you want to work on your dependencies during development, and want them to be automatically rebuilt when you build your parent project, you can add a Run Script build phase that invokes Carthage like so:
/usr/local/bin/carthage build --platform "$PLATFORM_NAME" --project-directory "$SRCROOT"
Note that you should be using submodules before doing this, because plain checkouts should not be modified directly.
By default Carthage will rebuild a dependency regardless of whether it's the same resolved version as before. Passing the --cache-builds
will cause carthage to avoid rebuilding a dependency if it can. See information on version files for details on how Carthage performs this caching.
Note: At this time --cache-builds
is incompatible with --use-submodules
. Using both will result in working copy and committed changes to your submodule dependency not being correctly rebuilt. See #1785 for details.
The option --use-binaries
(which is true by default, specify --no-use-binaries
to disable) will try to find binary cached dependencies. This works independently of the --cache-builds
option.
Binaries will be resolved from the local shared cache or, if not available there, will be downloaded from a remote location.
By default Carthage will use remote binary caching based on releases published in GitHub. However there is a plugable caching mechanism exposed via the --cache-command
option which can be supplied to all commands which execute carthage build (update, bootstrap, build). Specify a custom executable with this --cache-command
option to implement caching in a custom way or specify the environment variable CARTHAGE_CACHE_COMMAND to achieve the same.
The executable will receive six environment variables from Carthage: [CARTHAGE_CACHE_DEPENDENCY_NAME, CARTHAGE_CACHE_DEPENDENCY_HASH, CARTHAGE_CACHE_DEPENDENCY_VERSION, CARTHAGE_CACHE_BUILD_CONFIGURATION, CARTHAGE_CACHE_SWIFT_VERSION, CARTHAGE_CACHE_TARGET_FILE_PATH]
The executable should resolve a binary zip file as produced via the carthage archive command (or carthage build --archive) compatible with the specified dependency options (name, hash, version, build config, swift toolchain version) and should move the file to the file path denoted by the CARTHAGE_CACHE_TARGET_FILE_PATH environment variable.
Specify the --use-netrc
flag to build
, update
, bootstrap
, diagnose
or outdated
commands to enable HTTP authentication based on the locally stored $HOME/.netrc file for binary dependency retrieval.
For OAuth2 bearer token authentication: specify oauth2
as login and the token as password in the .netrc file.
Auto completion of Carthage commands and options are available as documented in Bash/Zsh/Fish Completion.
Carthage only officially supports dynamic frameworks. Dynamic frameworks can be used on any version of OS X, but only on iOS 8 or later. Additionally, since version 0.30.0 Carhage supports static frameworks.
Because Carthage has no centralized package list, and no project specification format, most frameworks should build automatically.
The specific requirements of any framework project are listed below.
Carthage will only build Xcode schemes that are shared from your .xcodeproj
. You can see if all of your intended schemes build successfully by running carthage build --no-skip-current
, then checking the Carthage/Build folder.
If an important scheme is not built when you run that command, open Xcode and make sure that the scheme is marked as Shared, so Carthage can discover it.
To only expose a subset of the shared schemes to Carthage add a Cartfile.schemes to your project listing the scheme names to consider. List one scheme name per line. Schemes not listed in this file will be ignored.
If you encounter build failures in carthage build --no-skip-current
, try running xcodebuild -scheme SCHEME -workspace WORKSPACE build
or xcodebuild -scheme SCHEME -project PROJECT build
(with the actual values) and see if the same failure occurs there. This should hopefully yield enough information to resolve the problem.
If you have multiple versions of the Apple developer tools installed (an Xcode beta, for example), use xcode-select
to change which version Carthage uses.
If you’re still not able to build your framework with Carthage, please open an issue and we’d be happy to help!
Carthage determines which versions of your framework are available by searching through the tags published on the repository, and trying to interpret each tag name as a semantic version. For example, in the tag v1.2
, the semantic version is 1.2.0.
Tags without any version number, or with any characters following the version number (e.g., 1.2-alpha-1
) are currently unsupported, and will be ignored.
Carthage can automatically use prebuilt frameworks, instead of building from scratch, if they are attached to a GitHub Release on your project’s repository or via a binary project definition file.
To offer prebuilt frameworks for a specific tag, the binaries for all supported platforms should be zipped up together into one archive, and that archive should be attached to a published Release corresponding to that tag. The attachment should include .framework
in its name (e.g., ReactiveCocoa.framework.zip
), to indicate to Carthage that it contains binaries. The directory structure of the acthive is free form but, frameworks should only appear once in the archive as they will be copied
to Carthage/Build/<platform>
based on their name (e.g. ReactiveCocoa.framework
).
You can perform the archiving operation with carthage itself using:
-carthage build --no-skip-current
-carthage archive YourFrameworkName
or alternatively
carthage build --archive
Draft Releases will be automatically ignored, even if they correspond to the desired tag.
It is possible to use travis-ci in order to build and upload your tagged releases.
-
Install travis CLI with
gem install travis
-
Setup travis-ci for your repository (Steps 1 and 2)
-
Create
.travis.yml
file at the root of your repository based on that template. SetFRAMEWORK_NAME
to the correct value.Replace PROJECT_PLACEHOLDER and SCHEME_PLACEHOLDER
If you are using a workspace instead of a project remove the xcode_project line and uncomment the xcode_workspace line.
The project should be in the format: MyProject.xcodeproj
The workspace should be in the format: MyWorkspace.xcworkspace
Feel free to update the
xcode_sdk
value to another SDK, note that testing on iphoneos SDK would require you to upload a code signing identityFor more informations you can visit travis docs for objective-c projects
language: objective-c osx_image: xcode7.3 xcode_project: <PROJECT_PLACEHOLDER> # xcode_workspace: <WORKSPACE_PLACEHOLDER> xcode_scheme: <SCHEME_PLACEHOLDER> xcode_sdk: iphonesimulator9.3 env: global: - FRAMEWORK_NAME=<THIS_IS_A_PLACEHOLDER_REPLACE_ME> before_install: - brew update - brew outdated carthage || brew upgrade carthage before_script: # bootstrap the dependencies for the project # you can remove if you don't have dependencies - carthage bootstrap before_deploy: - carthage build --no-skip-current - carthage archive $FRAMEWORK_NAME
-
Run
travis setup releases
, follow documentation hereThis command will encode your GitHub credentials into the
.travis.yml
file in order to let travis upload the release to GitHub.com When prompted for the file to upload, enter$FRAMEWORK_NAME.framework.zip
-
Update the deploy section to run on tags:
In
.travis.yml
locate:on: repo: repo/repo
And add
tags: true
andskip_cleanup: true
:skip_cleanup: true on: repo: repo/repo tags: true
That will let travis know to create a deployment when a new tag is pushed and prevent travis to cleanup the generated zip file
If you embed many dynamic frameworks into your app, its pre-main launch times may be quite slow. Carthage is able to help mitigate this by building your dynamic frameworks as static frameworks instead. Static frameworks can be linked directly into your application or merged together into a larger dynamic framework with a few simple modifications to your workflow, which can result in dramatic reductions in pre-main launch times.
Since version 0.30.0 Carthage project rolls out support for statically linked frameworks written in Swift or Objective-C, support for which has been introduced in Xcode 9.4. Please note however that it specifically says frameworks, hence Darwin bundles with .framework extension and statically linked object archives inside. Carthage does not currently support static library schemes, nor are there any plans to introduce their support in the future.
The workflow differs barely:
- You still need to tick your Carthage-compliant project's schemes as shared in Product > Scheme > Manage Schemes..., just as with dynamic binaries
- You still need to link against static .frameworks in your project's Build Phases just as with dynamic binaries
However:
- In your Carthage-compliant project's Cocoa Framework target's Build Settings, Linking section, set Mach-O Type to Static Library
- Your statically linked frameworks will be built at ./Carthage/Build/$(PLATFORM_NAME)/Static
- You should not add any of static frameworks as input/output files in carthage copy-frameworks Build Phase
See the StaticFrameworks doc for details.
Please note that a few caveats apply to this approach:
- Swift static frameworks are not officially supported by Apple
- This is an advanced workflow that is not built into Carthage, YMMV
Want to advertise that your project can be used with Carthage? You can add a compatibility badge:
… to your README
, by simply inserting the following Markdown:
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
Most of the functionality of the carthage
command line tool is actually encapsulated in a framework named CarthageKit.
If you’re interested in using Carthage as part of another tool, or perhaps extending the functionality of Carthage, take a look at the CarthageKit source code to see if the API fits your needs.
CocoaPods is a long-standing dependency manager for Cocoa. So why was Carthage created?
Firstly, CocoaPods (by default) automatically creates and updates an Xcode workspace for your application and all dependencies. Carthage builds framework binaries using xcodebuild
, but leaves the responsibility of integrating them up to the user. CocoaPods’ approach is easier to use, while Carthage’s is flexible and unintrusive.
The goal of CocoaPods is listed in its README as follows:
… to improve discoverability of, and engagement in, third party open-source libraries, by creating a more centralized ecosystem.
By contrast, Carthage has been created as a decentralized dependency manager. There is no central list of projects, which reduces maintenance work and avoids any central point of failure. However, project discovery is more difficult—users must resort to GitHub’s Trending pages or similar.
CocoaPods projects must also have what’s known as a podspec file, which includes metadata about the project and specifies how it should be built. Carthage uses xcodebuild
to build dependencies, instead of integrating them into a single workspace, it doesn’t have a similar specification file but your dependencies must include their own Xcode project that describes how to build their products.
Ultimately, we created Carthage because we wanted the simplest tool possible—a dependency manager that gets the job done without taking over the responsibility of Xcode, and without creating extra work for framework authors. CocoaPods offers many amazing features that Carthage will never have, at the expense of additional complexity.
Carthage is released under the MIT License.
Header backdrop photo is released under the CC BY-NC-SA 2.0 license. Original photo by Richard Mortel.