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ndeadly committed Nov 1, 2022
2 parents 132e3c5 + 3689672 commit 64f978e
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24 changes: 7 additions & 17 deletions .github/ISSUE_TEMPLATE/bug_report.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -12,19 +12,16 @@ body:
label: Switch Firmware Version
description: Which Nintendo Switch firmware (HOS) version are you running?
options:
- 14.1.2 (Latest)
- 15.0.1 (Latest)
- 15.0.0
- 14.1.2
- 14.1.1
- 14.1.0
- 14.0.0
- 13.2.1
- 13.2.0
- 13.1.0
- 13.0.0
- 12.1.0
- 12.0.3
- 12.0.2
- 12.0.1
- 12.0.0
- Other (please specify in issue description)
validations:
required: true
Expand All @@ -34,16 +31,10 @@ body:
label: Atmosphère Version
description: Which version of Atmosphère are you using?
options:
- 1.3.2 (Latest)
- 1.4.0 (Latest)
- 1.3.2
- 1.3.1
- 1.3.0
- 1.2.6
- 1.2.5
- 1.2.4
- 1.2.3
- 1.2.2
- 1.2.1
- 1.2.0
- Other (please specify in issue description)
validations:
required: true
Expand All @@ -53,15 +44,14 @@ body:
label: Mission Control Version
description: Which version of Mission Control are you using?
options:
- 0.7.1 (Latest)
- 0.8.0 (Latest)
- 0.7.1
- 0.7.0
- 0.6.4
- 0.6.3
- 0.6.2
- 0.6.1
- 0.6.0
- 0.5.1
- 0.5.0
- Other (please specify in issue description)
validations:
required: true
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3 changes: 3 additions & 0 deletions .github/ISSUE_TEMPLATE/config.yml
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Expand Up @@ -3,3 +3,6 @@ contact_links:
- name: GitHub Discussions
url: https://github.com/ndeadly/MissionControl/discussions
about: Issues are for reporting bugs or requesting features. Please direct general support questions to the discussions section.
- name: Discord
url: https://discord.com/invite/gegfNZ5Ucz
about: You can also join my Discord server to discuss your issues or ideas directly.
3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -3,6 +3,7 @@
<img alt="GitHub release (latest by date)" src="https://img.shields.io/github/v/release/ndeadly/MissionControl">
<img alt="GitHub All Releases" src="https://img.shields.io/github/downloads/ndeadly/MissionControl/total">
<img alt="GitHub Releases" src="https://img.shields.io/github/downloads/ndeadly/MissionControl/latest/total">
<img alt="Discord Server" src="https://img.shields.io/discord/905069757361971303">
<br>
<img alt="Donate Bitcoin" src="https://img.shields.io/static/v1?label=donate&message=bc1q4rh4vmqaujmewrswes303nms5mj3p80j7lqat0&color=yellow&style=flat&logo=bitcoin">
<img alt="Donate Ethereum" src="https://img.shields.io/static/v1?label=donate&message=fd28c8680416d5c706ad8e404955e0a3a2aa7124&color=yellow&style=flat&logo=ethereum">
Expand Down Expand Up @@ -79,7 +80,7 @@ Use controllers from other consoles natively on your Nintendo Switch via Bluetoo
Download the [latest release](https://github.com/ndeadly/MissionControl/releases) .zip and extract to the root of your SD card, allowing the folders to merge and overwriting any existing files. A console reboot is required in order for Mission Control to become active.

***IMPORTANT:
Atmosphère >= 1.3.1 is required to run the latest release of Mission Control on firmware 14.1.0. Using an older Atmosphère version will cause Mission Control to crash or freeze the system on boot.
Atmosphère >= 1.4.0 is required to run the latest release of Mission Control on firmware 15.0.0+. Using an older Atmosphère version will cause Mission Control to crash or freeze the system on boot.
Users upgrading from version 0.1.0 of Mission Control are also advised to wipe their pairing database and re-pair controllers running the latest version. Failure to wipe the old entries may result in non-switch controllers being detected incorrectly.***

### Usage
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2 changes: 1 addition & 1 deletion lib/Atmosphere-libs
Submodule Atmosphere-libs updated 167 files
4 changes: 3 additions & 1 deletion mc_mitm/source/controllers/dualshock4_controller.cpp
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Expand Up @@ -51,7 +51,9 @@ namespace ams::controller {
R_TRY(EmulatedSwitchController::Initialize());

// Request motion calibration data from Dualshock4
R_TRY(this->GetCalibrationData(&m_motion_calibration));
if(R_FAILED(this->GetCalibrationData(&m_motion_calibration))) {
m_enable_motion = false;
}

return ams::ResultSuccess();
}
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