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API Spec for Badge Notifications in WindowsAppSdk #4823

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This is the API Spec for the Badge Notifications in WindowsAppSdk. Issue - #138

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@anupriya13 anupriya13 requested a review from satkh October 23, 2024 14:27
@anupriya13 anupriya13 added api-design Updates to Project Reunion API surfaces area-Notifications Toast notification, badges, Live Tiles, push notifications labels Oct 23, 2024
@anupriya13 anupriya13 added this to the 1.7 milestone Oct 23, 2024
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static BadgeNotificationManager Default{ get; };

// Applies a change to the badge's glyph or number.
void UpdateBadge(BadgeNotification notification);
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Thinking about this more, is the BadgeNotification class necessary? It seems like it's "in the way" - providing little additional value over just calling methods directly. You could imagine a model like:

void SetNotificationCount(UInt32 notificationCount);
void SetNotificationCount(UInt32 notificationCount, DateTime expiration);
void SetNotificationGlyph(BadgeNotificationGlyph glyph);
void SetNotificationGlyph(BadgeNotificationGlyph glyph, DateTime expiration);

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  1. Encapsulation: By having a separate BadgeNotification class, I have encapsulate all the properties and behaviors related to the badge's appearance and data. This makes the class easier to understand and maintain. The BadgeNotificationManager then focuses solely on the management tasks, such as updating and clearing the badge.

  2. Extensibility: In the future, the BadgeNotification class may need to support additional properties or methods (e.g., badge color, expiration time, or animation). Having a dedicated class for the badge notification makes it easier to extend its functionality without cluttering the management class or violating SRP.

  3. Testability: With a separate BadgeNotification class, I can test the badge's functionality in isolation from the management logic. This leads to more focused and reliable unit tests, as each test can concentrate on a single aspect of the system.

  4. Reusability: If the badge notification logic is encapsulated in its own class, it's possible to reuse the BadgeNotification class in different contexts within the application or across different applications, without needing to bring along the management logic.

  5. Separation of Concerns: By keeping the BadgeNotification and BadgeNotificationManager classes separate, I have adhered to the principle of separation of concerns. Each class addresses a distinct concern: one for representing the badge notification data and another for handling the lifecycle of badge notifications.

  6. Maintainability: As the application grows and evolves, having a clear separation between the representation of a badge notification and its management will make the codebase more maintainable. Changes to the notification appearance or data structure will not impact the management logic, and vice versa.

  7. Collaboration: In a team environment, different developers might work on different aspects of the badge notifications. Having separate classes allows for clearer ownership and reduces the likelihood of merge conflicts when multiple developers are working on the same codebase.

In summary, keeping the BadgeNotification class separate from the BadgeNotificationManager class adheres to good object-oriented design principles and sets a strong foundation for a maintainable, extensible, and testable codebase.

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OK, thanks. Next up is API review with the reps group. I'll get something on the calendar for us. You are welcome to make a child branch now and start implementation if you'd like, just be aware that there may be interface-changing feedback.

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> Note: all of this new WinAppSDK API is to support Badge Notifications in WindowsAppSdk

```c++ (but really MIDL3)
namespace Microsoft.Windows.BadgeNotifications

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Why create a new namespace for .BadgeNotifications instead of putting these enum and classes into Microsoft.Windows.AppNotifications? Is there a use-case for these outside of apps' badges?

(Adding to the existing namespace looks analogous to BadgeUpdater being in Windows.UI.Notifications Namespace which is described as "Contains classes that encapsulate tile, toast, and badge notifications.". Is WinAppSDK intentionally more granular?)

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DISCUSSION: This follows the PSDK model of having two different namespaces.

RECOMMEND: OK with this as-is, under the BadgeNotification.

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DISCUSSION: This is the last of the -Notification types coming in from PSDK (app, push, badge.) There's also Widget notifications. We should consider what happens when other visual formats of apps need to convey information...

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@SatwikKrSharma SatwikKrSharma self-assigned this Nov 4, 2024
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```c++
private void updateBadgeGlyph()
{
winrt::BadgeNotificationGlyph badgeNotificationGlyph = winrt::BadgeNotificationGlyph::Alert
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TYPO

Suggested change
winrt::BadgeNotificationGlyph badgeNotificationGlyph = winrt::BadgeNotificationGlyph::Alert
winrt::BadgeNotificationGlyph badgeNotificationGlyph = winrt::BadgeNotificationGlyph::Alert;

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RECOMMEND: Fix

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fixed

specs/BadgeNotifications/BadgeNotifications-spec.md Outdated Show resolved Hide resolved
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static BadgeNotificationManager Current{ get; };

// Applies a change to the badge's glyph or number.
void Update(BadgeNotification notification);
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If the app has multiple windows, which one gets the badge?

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DISCUSSION: Only the "main window" gets the badge - controlled by the existing shell implementation. For people who disdain glomming ("Combine taskbar icons"), the shell has to pick one top-level Window, where the "main badge" lives. Document that the selected tile is system-controlled.

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```c++
private void updateBadgeGlyph()
{
winrt::BadgeNotificationGlyph badgeNotificationGlyph = winrt::BadgeNotificationGlyph::Alert
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RECOMMEND: Fix

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static BadgeNotificationManager Current{ get; };

// Applies a change to the badge's glyph or number.
void Update(BadgeNotification notification);
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DISCUSSION: Only the "main window" gets the badge - controlled by the existing shell implementation. For people who disdain glomming ("Combine taskbar icons"), the shell has to pick one top-level Window, where the "main badge" lives. Document that the selected tile is system-controlled.

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