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Split DiEvent parameters/data blocks into their own files #21

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@BlueCube3310 BlueCube3310 commented Nov 8, 2024

Splits DVScene parameters/data blocks into their own files, this makes it easier to read and follows the style of the rest of the API.

The most recent loaded/saved game type is now also remembered, meaning the file can be correctly saved simply by using the "Save" method

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