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add more info about OAuth and WebClientID to README.md #201

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6 changes: 5 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,11 @@ the Unity editor. This must be the same keystore used to generate
the SHA1 fingerprint when creating the application on the console. __NOTE:__
The configutation file does not reference the keystore, you need to keep track of
this yourself.

### Check your project's OAuth settings
Be advised that if your project is configured as 'Internal' only users of your organisation can log in using this plug-in.
As error thrown on sign-in without proper access rights is not very helpful - check your project is set to 'Testing' or 'External'
under 'OAuth consent screen' in Google Cloud Console and you are using the right Web Client Id
(you can also use Client Id from Firebase Console, if you are using Firebase).

### Create a new project and import the plugin
Create a new Unity project and import the `GoogleSignIn-1.0.0.unitypackage` (or the latest version).
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