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Merge pull request #23 from fhoedemakers/NewSchool
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Aufio improvements by Newschool and Layer8
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fhoedemakers authored Aug 13, 2023
2 parents 84bf60d + 00876e4 commit 1d5074e
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10 changes: 10 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -18,6 +18,16 @@ See [Readme](https://github.com/fhoedemakers/PicoSystem_InfoNes/blob/master/READ

## Release History

### 1.0.0 (2023-08-13)

Fixes:

- improved audio. [@newschooldev](https://github.com/newschooldev) and [@Layer812](https://github.com/Layer812)

Features

- Speaker selection and volume settings are saved now. You must reset to menu (Y + X) or toggle game (Y + Left, Y + Right or Y + Up) for this to work.

### 0.9-alpha (2023-08-03)

Fixes:
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4 changes: 3 additions & 1 deletion README.md
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Expand Up @@ -123,6 +123,8 @@ picotool load games.tar -t bin -o 0x10110000
- Y + A: Volume up
- Y + B: Volume down

> Speaker selection and volume level will be saved, but only when you reset to menu ( X + Y ) or toggle between games (Y + Left, Y + Right, Y + Up). Powering-off the device will not save these settings.
### In-Menu
- Up/DOWN: Scroll through list
- A : Start selected game
Expand All @@ -135,7 +137,7 @@ The original Nintendo Entertainment System has a resolution of 256x240 pixels. T
## Credits
InfoNes is programmed by [Jay Kumogata](https://github.com/jay-kumogata/InfoNES) and ported for DVI output to the Raspberry PI Pico by [Shuichi Takano](https://github.com/shuichitakano/pico-infones). I used the port of Shuichi Takano as a starting point for this project.

Sound programmming by @newschooldev and @Layer812
Sound programmming by [newschooldev](https://github.com/newschooldev) and [Layer812](https://github.com/Layer812)

## Things to do

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2 changes: 1 addition & 1 deletion infones/InfoNES_pAPU.h
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Expand Up @@ -169,7 +169,7 @@ void InfoNES_pAPUHsync(bool enabled);
/*-------------------------------------------------------------------*/
extern int ApuQuality;
#define pAPU_QUALITY 3 // 44,100 Hz
#define SAMPLE_INTERVAL 22 // 1,000,000 us / 44,100 Hz
#define SAMPLE_INTERVAL 22

/*-------------------------------------------------------------------*/
/* Rectangle Wave #1 resources */
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