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Proof-of-concept code which aim to provide programable displayer inside Half-Life multiplayer gameplay.

Prerequisites

  • Half Life Dedicated Server or listen server created by game client (New Game)
  • AMX mod X - http://www.amxmodx.org/

Engine limits

Each pixel of displayer must be permanent or temporary entity. It looks like we cant render more than ~250 visible object in the same time. Maximal number of entities in general is configurable, but i cant find way to increase this visiblity limit.

That reduced planned resolution to 28x8 for text experiments.

Installation

Extract repository package into server root path.

Demo

See @youtube

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Raster displayer embeded into goldsrc engine

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