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Getting ready for PyPi; Cleanup of documentation (#35)
* Everything is now wrapped in the `namespace gamer` * Cleanup of MANIFEST to get ready for PyPi * Updates to install instructions * Added implementation of inplace edge flip (although this is unused in preference for the concerted flip) * `edgeFlip()` now updates the local orientation preventing the need to check the whole mesh * Fix for tetmesh write out Cells with correct orientation
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,29 @@ | ||
include pygamer/* | ||
include libraries/* | ||
include include/* | ||
include VERSION | ||
include README.md | ||
include pyproject.toml | ||
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# CMake Helpers | ||
include cmake-modules/* | ||
include CMakeLists.txt | ||
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# C++ sources | ||
include include/gamer/* | ||
include src/* | ||
include tools/* | ||
recursive-include libraries * | ||
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# PyGAMer sources | ||
recursive-include pygamer * | ||
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# Unit Tests | ||
include tests/* | ||
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# Blender addon | ||
recursive-include tools * | ||
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include CMakeLists.txt | ||
# Documentation | ||
recursive-include docs * | ||
prune docs/src/_cppapi | ||
prune docs/src/_doxyoutput | ||
prune docs/src/_pythonapi | ||
prune docs/src/tutorials | ||
exclude docs/src/conf.py |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
def __bootstrap__(): | ||
global __bootstrap__, __loader__, __file__ | ||
import sys, pkg_resources, imp | ||
__file__ = pkg_resources.resource_filename(__name__,"$<TARGET_FILE_NAME:pygamer>") | ||
__loader__ = None; del __bootstrap__, __loader__ | ||
imp.load_dynamic(__name__,__file__) | ||
__bootstrap__() |
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