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IPVGO: Support scripts playing against each other as each color on "N…
…o AI" boards (#1917) This is a big change with a *lot* of moving parts. The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling. A number of other changes and bugfixes are included: * Fixes the issue where handicap stones are added on game load. * Better typing for error callbacks. * Throw errors instead of deadlocking on bad cheat usage. * Return always-resolved gameOver promise after game end * Added a new `resetStats` api function. --------- Co-authored-by: David Walker <[email protected]>
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<!-- Do not edit this file. It is automatically generated by API Documenter. --> | ||
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[Home](./index.md) > [bitburner](./bitburner.md) > [GoAnalysis](./bitburner.goanalysis.md) > [resetStats](./bitburner.goanalysis.resetstats.md) | ||
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## GoAnalysis.resetStats() method | ||
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Reset all win/loss and winstreak records for the No AI opponent. | ||
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**Signature:** | ||
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```typescript | ||
resetStats(resetAll = false): void; | ||
``` | ||
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## Parameters | ||
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| Parameter | Type | Description | | ||
| --- | --- | --- | | ||
| resetAll | (not declared) | _(Optional)_ if true, reset win/loss records for all opponents. Leaves node power and bonuses unchanged. | | ||
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**Returns:** | ||
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void | ||
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