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WIP—Visualizer zoom to fit #375

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WIP—Visualizer zoom to fit #375

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@xian xian commented May 23, 2021

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xian and others added 30 commits November 1, 2020 23:11
* No need for models to subclass Model.Surface usually.
* Re-add BAAAHS eyes.
* Start removing old movingHeads topic etc.
…ypes.

* use ShowMigrator when saving shows, so they include version number.
* LinkedPatch.createProgram() needs to be smarter.
* Move patch set merging from AutoWirer to PatchResolver.
* Move render plan building from ShowRunner to FixtureManager.
* Feeds now create per-engine and per-program contexts. Renamed Binding to ProgramFeed.
* Feeds can advertise themselves as updating once, per frame, or per fixture.
* RenderEngine and GlslProgram call feeds appropriately to update as requested.
* RenderEngine now has subclasses for rendering a 3d model and a 2d preview (quad).
* New spec for ModelRenderEngine.
* Better introspection for textures in FakeGlContext/FakeKgl.
* FakeKgl now checks that every OpenGL call is run within a GL context.
* FakeKgl now records uniform and texture state at every render call.
* Values from render are sent out over DMX.
* Move BAAAHS' eyes to the right spots.
* Double cones in visualizer.
Lots of refactoring toward controlling moving heads from GLSL shaders
* Less naive handling mapping of shaders to device types.
* Surfaces matchers are now inclusive/additive.
* MoverShaders can currently control pan and tilt.
* DeviceTypes declare their own guru meditation error shaders.
* Beginning to tease apart ShaderType from wiring decisions.
* Show GLSL for all device types in floating palette in simulator.
Moving heads can be controlled from shaders
* Kill getTimeMillis().
* Plugins are now built with PluginBuilder, which takes a PluginContext, which has a Clock.
* New Control menu items enumerated from plugins.
* Control serialization provided by plugins.
* Started implementing BeatLink control.
xian and others added 28 commits April 22, 2021 10:40
* ISF uses one-based months and days, ShaderToy uses zero-based months and one-based days.
* Refactored to make testing datasources easier.
Link suggestions that don't match the port's content type are only shown when "Show Advanced" is
checked, except when the port's content type is unknown.
* Moved "Adjust Gadgets" to popup menu (now "Auto-Adjust Gadgets")".
* Gadget adjustment now defaults to random small incremental changes rather than cycling through the full range of each slider individually.
* "Full Range" switches to the old mode.
* Gadget adjustments now apply to any control whose gadget implements Gadget#adjustALittleBit().
* Added "Reset to Defaults" to menu.
* Added "Show Diagnostics…" to menu.
Add support for Interactive Shader Format (ISF)
Comments in GLSL macro defines should be ignored
* Well-known uniform names used in the assignment expression of a uniform global should be recognized as input ports.
* Non-const expressions in global var assignments aren't supported in all versions of GLSL, so defer their initialization.
Any relevant controls which aren't currently visible will be automatically shown in a vacuity.
subroh0508 kotlinmaterialui-core 0.5.3 is no longer available, so bumping to latest
version, 0.5.3. Other updated dependences forced by that:

* Kotlin -> 1.4.32
* kotlin-react -> 17.0.2-pre.153-kotlin.1.4.32.
* kotlin-styled -> pre.144-kotlin.1.4.30.
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