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Currently, the QPM ecosystem (and consequentially quest mods and libraries) assume Android is the only target. So if one were to decide to build for x86 Windows, it is currently not intended to be supported regardless if the C++ code is portable.
This reduces flexibility if the quest ecosystem opened up outside of Android, say consoles or PC.
However, there is a bigger issue at hand today with libraries such as flamingo, scotland2 and paperlog. These libraries, as part of phase 4, intend to be the gold standard of the new quest modding era. Part of this goal involves consistent and reproducible testing. This should be accomplished through CI without an ARM Linux device. To do so, we need to open up the current QPM CMake assumptions put in place to reduce friction for builds.
This PR intends to discuss such solutions, which will break existing projects in its current state, as well as document the changes taking place.
There are some ways we could accomplish this, though this will take time to iron out. PaperLog is currently the only project opening up to these experiments:
qpm ndk use {version}
to return in a much better form)compile_commands.json
. See here Jetbrains trackerEveryone is welcome to take part, please do.