Releases: PixelsCamp/pixelscamp-quiz-stage
Releases · PixelsCamp/pixelscamp-quiz-stage
Release 2020.1
Stable version that would have been used live on November 27, 2020, if Pixels Camp v4.0 hadn't been canceled due to the coronavirus pandemic. It contains many small changes and improvements mainly aimed at improving the audience's awareness of what's going on, including:
- Improved team highlights on the main screen (active team, locked answer, correct/wrong);
- Improved team screens (team numbers, winner highlights, score highlights);
- Plenty of visual tweaks (style and fonts, along with some code cleanup);
- Minor state machine fixes and improved crash recovery (e.g. timers are now restarted, faster screen reconnects);
- Support for (small) images and sounds in questions;
- Resort to blind multiple choice when out of tiebreaker questions;
- Team choices and scores history on the quizmaster's screen;
- Advance the game state using a clicker (optional, disabled by default);
- Resizable layouts on all screens (not restricted to 1080p screens anymore);
- Engine connection loss indicators on all screens;
This version was used for the lockdown mini-quiz livestreamed on June 4, 2020, so it also contains minor adjustments to be somewhat usable over the internet.
Release 2019.1
Stable version used live on Pixels Camp v3.0 on March 22, 2019 with the following changes since the initial OSS release:
- Support for Java 11+ (and OpenJDK);
- Improvements and fixes to the "OMG" functions;
- Revamped logging in the terminal (actually useful to infer the game's current and past state);
- nREPL upgraded to 0.6.0 to fix brokenness with recent Leiningen versions;
- Team screens now require 1080p;
- Question conversion script now supports Python 3.x;
- Minor visual fixes and documentation.
Initial OSS Release
Initial opensource release, with a bunch of new things since the version used for Pixels Camp 2017:
- More sounds (buzz press, wrong answer, correct answer)
- Highlight the correct answer when the question is over
- OMG functions in the REPL, to fix on-stage mishaps
- UI tweaks, cleanups and bugfixes