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Namespace update
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Nebukam committed Dec 9, 2021
1 parent d8b227b commit 36380e5
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Showing 20 changed files with 23 additions and 6 deletions.
1 change: 1 addition & 0 deletions Runtime/Agent.cs
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using Unity.Mathematics;
using static Unity.Mathematics.math;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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2 changes: 1 addition & 1 deletion Runtime/AgentGroup.cs
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

using Nebukam.Pooling;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/Jobs/AgentKDTreeBuilder.cs
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// SOFTWARE.

using Nebukam.JobAssist;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/Jobs/AgentProvider.cs
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using Unity.Collections;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/Jobs/ORCAApplyJob.cs
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using Unity.Jobs;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/Jobs/ORCAApplyProcessor.cs
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using Nebukam.JobAssist;
using System.Collections.Generic;
using Unity.Collections;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/Jobs/ORCALinesProcessor.cs
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using Nebukam.JobAssist;
using static Nebukam.JobAssist.CollectionsUtils;
using Unity.Collections;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/Jobs/ORCAPreparation.cs
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// SOFTWARE.

using Nebukam.JobAssist;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/Jobs/ObstacleKDTreeBuilder.cs
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// SOFTWARE.

using Nebukam.JobAssist;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/Jobs/ObstacleProvider.cs
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using Nebukam.JobAssist;
using static Nebukam.JobAssist.CollectionsUtils;
using Unity.Collections;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/Jobs/RaycastProvider.cs
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using Unity.Collections;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/Jobs/RaycastsJob.cs
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using Unity.Jobs;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/Jobs/RaycastsProcessor.cs
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using System.Collections.Generic;
using Unity.Collections;
using static Unity.Mathematics.math;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/ORCA.cs
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// SOFTWARE.

using Nebukam.JobAssist;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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1 change: 1 addition & 0 deletions Runtime/ORCABundle.cs
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// SOFTWARE.

using Unity.Mathematics;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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3 changes: 2 additions & 1 deletion Runtime/Obstacle.cs
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

using Nebukam.Common;

namespace Nebukam.ORCA
{

public class Obstacle : VertexGroup<ObstacleVertex>, Pooling.IRequireInit
public class Obstacle : VertexGroup<ObstacleVertex>, IRequireInit
{

protected internal ORCALayer m_layerOccupation = ORCALayer.ANY;
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4 changes: 2 additions & 2 deletions Runtime/ObstacleGroup.cs
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

using Nebukam.Pooling;

using System.Collections.Generic;
using Unity.Mathematics;

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public class ObstacleGroup : IObstacleGroup
{

protected Pooling.Pool.OnItemReleased m_onObstacleReleased;
protected Pool.OnItemReleased m_onObstacleReleased;

public ObstacleGroup()
{
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1 change: 1 addition & 0 deletions Runtime/ObstacleVertex.cs
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using Unity.Mathematics;
using static Unity.Mathematics.math;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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3 changes: 2 additions & 1 deletion Runtime/Raycast.cs
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using Unity.Burst;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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}

public class Raycast : Vertex, Pooling.IRequireCleanUp
public class Raycast : Vertex, IRequireCleanUp
{

protected internal float3 m_dir = float3(0f);
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2 changes: 1 addition & 1 deletion Runtime/RaycastGroup.cs
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

using Nebukam.Pooling;
using Unity.Mathematics;
using Nebukam.Common;

namespace Nebukam.ORCA
{
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