This repository has been archived by the owner on Sep 16, 2019. It is now read-only.
Alpha Release (0.1.0.28)
Pre-release
Pre-release
·
545 commits
to master
since this release
Features
- "Text" brush primitive
- Option to disable/change the double-click behaviour in the 3D view
- Hotkeys to rotate selection by 90 degrees (N and M by default)
- Texture browser: when starting to type after opening, erase what's currently in the search box
- Autosave option to do the equivalent of ctrl+s instead of saving a new backup file
- Cancel free-look mode when switching between tools
- Option to not open the object properties window when tying to entity
- Always show the 2D brush dimensions in a visible location
- Hide yellow outline and texture axes when "hide mask" is enabled
- Hotkey for "create new visgroup"
- Easily accessable "new visgroup" button
- "Visible objects only" checkbox in the check for problems dialog
Bugs
- When opening a .map file, entity flags are not loaded
- When saving a .vmf file, some worldspawn properties like "skybox texture" are not saved
- WASD and other hotkeys being recognised when the main window is out of focus
- Browsing for sounds uses this format: "sounds/blah/something.wav" when it should be "blah/something.wav"
- Change the precision of the texture shift/scale values for Goldsource maps to 2 decimal places
- Change the behaviour of texture lock when resizing objects to be more consistent with VHE
- Invalid key/values message appearing in the check for problems dialog when opening files with point entities
- When using older compile tools (e.g. ZHLT), certain entities do not work as expected due to empty values not being trimmed when saving to .map
- Pressing enter in the selection tool with no box drawn causes an error
- "Show 2D Grid" option being ignored in the display list renderer
- Change the drag snap point to use the origin of selected entities, and render the snap point in the 2D views
- When renaming a map or switching between tabs, the title bar is not updated with the new map name
- Align to world/face sometimes applying the texture backwards
- "Paste special" is not retaining texture alignment correctly
- Hidden sidebar not restoring properly when unhidden after resizing/reloading the main window
- When free-looking, opening another dialog or tool window makes the cursor disappear
- General lagginess and slowness when using the VM tool for more complex objects
- RMF: group visibility is not saved across save/load
- RMF: group ID 0 was being created, causing the RMF format to ignore that group
- "Missing" textures cannot be selected for replace and mark
- The sphere brush tool creates invalid solids when "round created vertices" is enabled
- Texture tool can select hidden faces via the texture browser
- VHE4 shading in the 3D view is easier to see
- Shift-cloning objects in a group is moving the grouped object instead of moving the clone
- VMF: limit the length of key/values to 1024 bytes to avoid crashing VHE4 when it tries to open a saved file
- When pasting a group, the selection box behaves strangely
- It's easy to get two instances of the object properties dialog showing
- Hidden visgroup loads incorrectly after saving and re-opening (unable to unhide)
- VM Scaling mode: center of scale should be centered on selected vertices
- VM Scaling mode creating lots of invalid solids
- When box-selecting in the VM tool, midpoint vertices should not be selectable (replicate VHE behaviour)
- No help text on the camera tool explaining that the tab key cycles between cameras
- When grouping, the child colours do not change in 2D/3D views (check what VHE does after ungrouping)