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bug(Select): Fix resize snapping not respecting earlier snap #1537

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Jan 19, 2025
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2 changes: 2 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -103,6 +103,8 @@ tech changes will usually be stripped from release notes for the public
- Dragging modals (e.g. notes) now also brings them to the foreground as if clicked
- Composites:
- Moving composites to a different location could sometimes lead to errors on the client even though the moves were succesful serverside
- Select Tool:
- Snapping an existing shape point to some other point could be overriden with a snap to the grid

## [2024.3.1] - 2024-11-12

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1 change: 1 addition & 0 deletions client/src/game/tools/variants/select/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -729,6 +729,7 @@ class SelectTool extends Tool implements ISelectTool {
event &&
locationSettingsState.raw.useGrid.value &&
playerSettingsState.useSnapping(event) &&
!this.snappedToPoint &&
this.hasFeature(SelectFeatures.Snapping, features)
) {
if (props.blocksVision !== VisionBlock.No)
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