glTFSample v1.3
Release Notes
Example use of Cauldron v1.3, which has the following changes:
- [New] Temporal Anti-Aliasing (TAA) (Vulkan®).
- [New] Configurable GBuffer class (DirectX®12/Vulkan®).
- [New] GltfPbrPass can now output:
- Motion vectors.
- Diffuse and alpha.
- Specular and roughness.
- Normals.
- Full forward rendering.
- [Enhancement] Exposed batchlists for solid and transparent primitives, batches can now be culled or sorted by distance or state. (DirectX®12/Vulkan®).
- [Enhancement] Skinned geometry also generates motion vectors (DirectX®12/Vulkan®).
- [Enhancement] AGS bumped to v6.0 (DirectX®12/Vulkan®).
- [New] Upload heap supports uploading buffers (DirectX®12).
Known Issues
The Vulkan version of the sample has a known TDR when used on AMD GPUs with the Radeon Software Adrenalin 2020 Edition 20.12.1 driver. If you hit that issue, please go back to Radeon Software Adrenalin 2020 Edition 20.11.3 which is unaffected, ahead of the next release of glTFSample in early January which will fix it.