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DanielChappuis committed May 4, 2024
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48 changes: 1 addition & 47 deletions CHANGELOG.md
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# Changelog

## [0.10.1] - 2024-04-22

### Changed

- Test 123
- Test 456

### Added

- Test 123
- Test 456

### Removed

- The TriangleMesh does not support adding multiple parts of a mesh anymore.
- The TriangleMesh::addSubpart() method has been removed. The PhysicsCommon::createTriangleMesh() method should be used instead
- The TriangleMesh::getSubpart() method has been removed.
- The TriangleMesh::getNbSubparts() method has been removed.
- When creating a HeightField, it is not possible to specify the up axis anymore (changing the Transform of the Collider must be used instead)
- No need to specify the min/max height when creating a HeightField anymore (this is now automatically computed)
- The HeightFiedShape::getNbColumns() method has been removed (HeightFieldShape::getHeightField()->getNbColumns() must be used instead)
- The HeightFiedShape::getNbRows() method has been removed (HeightFieldShape::getHeightField()->getNbRows() must be used instead)
- The HeightFiedShape::getHeightAt() method has been removed (HeightFieldShape::getHeightField()->getHeightAt() must be used instead)
- The CollisionBody class has been removed (RigidBody class must be used instead with a Collider where isSimulationCollider is disabled)
- The PhysicsWorld::createCollisionBody() method has been removed
- The PhysicsWorld::destroyCollisionBody() method has been removed
- The PhysicsWorld::getCollisionBody() method has been removed
- The PhysicsWorld::getNbCollisionBodies() method has been removed

### Fixed

- Issue [#206](https://github.com/DanielChappuis/reactphysics3d/issues/206) Collision issue and scaling of collider normals
- Issue [#235](https://github.com/DanielChappuis/reactphysics3d/issues/235) Removing a body should wake up its neighbors
- Issue [#237](https://github.com/DanielChappuis/reactphysics3d/issues/237) Wrong assert has been removed
- Issue [#239](https://github.com/DanielChappuis/reactphysics3d/issues/239) Memory allocation alignment
- Issue [#240](https://github.com/DanielChappuis/reactphysics3d/issues/240) Uninitialized variable
- Issue [#347](https://github.com/DanielChappuis/reactphysics3d/issues/347) Missing collision between capsule and triangle edge in some case
- Issue [#362](https://github.com/DanielChappuis/reactphysics3d/issues/362) Bug in Collider::setLocalToBodyTransform()
- Issue [#275](https://github.com/DanielChappuis/reactphysics3d/issues/275) Compilation warning
- Issue [#286](https://github.com/DanielChappuis/reactphysics3d/issues/286) Compilation error on Android
- Issue [#323](https://github.com/DanielChappuis/reactphysics3d/issues/323) Avoid conflict with X11 library
- Issue [#362](https://github.com/DanielChappuis/reactphysics3d/issues/362) Crash
- Issue [#364](https://github.com/DanielChappuis/reactphysics3d/issues/364) Assert in createContacts() method
- Issue [#366](https://github.com/DanielChappuis/reactphysics3d/issues/366) Crash when creating islands
- Issue [#370](https://github.com/DanielChappuis/reactphysics3d/issues/370) Compilation error on recent compiler
- Issue with edge vs edge collision detection for BoxShape, ConvexMeshShape, ConcaveMeshShape and HeightFieldShape (SAT algorithm)
- Compilation error on Clang 19
## [Unreleased] - 2024-04-22

## [0.10.0] - 2024-03-10

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5 changes: 2 additions & 3 deletions documentation/README.md
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This file describes how the documentation of the project is generated.

Reference: https://devblogs.microsoft.com/cppblog/clear-functional-c-documentation-with-sphinx-breathe-doxygen-cmake

# Dependencies

- Doxygen
- CMake
- CMake (to build the documentation)
- LateX (for formulas in the documentation)
- doxygen-awesome-css (https://jothepro.github.io/doxygen-awesome-css)

# How to generate the documentation
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