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Full screen events #2041

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@ne0rrmatrix ne0rrmatrix commented Jul 19, 2024

  • Feature/Proposal

Add Support for Full Screen Events for Windows, Android, iOS and Mac Catalyst.

Description of Change

Add event handlers to notify developer when full screen status changes.

API:

/// <summary>
/// Backing store for the <see cref="FullScreenState"/> property.
/// </summary>
public static readonly BindableProperty FullScreenProperty =
	BindableProperty.Create(nameof(FullScreenState), typeof(MediaElementScreenState), typeof(MediaElement), 
		MediaElementScreenState.Default, propertyChanged: OnFullScreenPropertyChanged);
/// <summary>
/// Gets the full screen state of the media element.
/// </summary>
public MediaElementScreenState FullScreenState
{
	get => (MediaElementScreenState)GetValue(FullScreenProperty);
	private set => SetValue(FullScreenProperty, value);
}

XAML:

<toolkit:MediaElement
    x:Name="MediaElement"
    ShouldAutoPlay="True"
    Source="https://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4"
    MetadataArtworkUrl="https://lh3.googleusercontent.com/pw/AP1GczNRrebWCJvfdIau1EbsyyYiwAfwHS0JXjbioXvHqEwYIIdCzuLodQCZmA57GADIo5iB3yMMx3t_vsefbfoHwSg0jfUjIXaI83xpiih6d-oT7qD_slR0VgNtfAwJhDBU09kS5V2T5ZML-WWZn8IrjD4J-g=w1792-h1024-s-no-gm"
    MetadataTitle="Big Buck Bunny"
    MetadataArtist="Blender Foundation"
    MediaEnded="OnMediaEnded"
    MediaFailed="OnMediaFailed"
    MediaOpened="OnMediaOpened"
    PositionChanged="OnPositionChanged"
    StateChanged="OnStateChanged"
    SeekCompleted="OnSeekCompleted"
    FullScreenStateChanged="MediaElement_FullScreenStateChanged"/>

Code Behind:

void MediaElement_FullScreenStateChanged(object? sender, FullScreenStateChangedEventArgs e) =>
	logger.LogInformation("FullScreen State Changed. Old State: {PreviousState}, New State: {NewState}", e.PreviousState, e.NewState);

Linked Issues

PR Checklist

Additional information

This is a PR to implement a solution for adding support for developers to have an the choice to see when user goes into full full screen and back again.

Note for Maintainers: If you see a need for a name change please go ahead and edit. Names are important. I have no opinion on naming of classes/functions/variables. If you see a need for them to change feel free to make those edits.

This commit introduces full screen state management for media elements. The `CommunityToolkit.Maui.Primitives` namespace was added to several files to support this feature. A new `MediaElementScreenState` enum and `FullScreenStateChangedEventArgs` class were added to represent the full screen state and event data respectively. The `IMediaElement` and `MediaElement` interfaces were updated to include a `FullScreenState` property, a `FullScreenStateChanged` event, and a `FullScreenChanged` method. The `MediaElementPage` class now subscribes to the `FullScreenStateChanged` event and logs information when triggered. The `MauiMediaElement` classes for Android and Windows, and the `MediaManagerDelegate` class for MacOS, were updated to include a `WindowsChanged` event that triggers when the full screen state changes. The `MediaManager` classes for Android, MacOS, and Windows now subscribe to the `WindowsChanged` event and update the full screen state when triggered. The `MediaManager` class for MacOS sets the `Delegate` property of the `AVPlayerViewController` to a new instance of `MediaManagerDelegate`.
- Updated MediaElementPage.xaml to include a new event handler `FullScreenStateChanged` for better responsiveness to fullscreen changes.
- Removed subscription to `FullScreenStateChanged` in MediaElementPage.xaml.cs, indicating a shift in how fullscreen changes are managed.
- Improved Android fullscreen support in MauiMediaElement.android.cs by invoking `OnWindowsChanged` with `FullScreenStateChangedEventArgs` to accurately track fullscreen state changes.
Updated the comment for the `OnWindowsChanged` static event in the `MediaManager` class to more accurately describe its purpose related to changes in the full screen state of the media element. The previous, less descriptive comment was replaced with a clearer explanation.
This commit overhauls the handling of full-screen state changes across Android, Windows, and macOS within a Maui application. A new record, `FullScreenEvents`, has been introduced in the `MediaManager` class to centralize event handling, replacing platform-specific `WindowsChanged` events with a unified approach. This refactor includes the removal of redundant `using` directives, adjustments in event invocation to utilize the new centralized event, and general code cleanup for better readability and maintainability. Platform-specific code has been updated to align with this new mechanism, streamlining the full-screen state change process across different operating systems.
- Removed `OnWindowsChanged` from `MediaManager` in platform-specific files (Android, macOS, Windows) due to redundancy and centralized this logic by adding a new protected method `OnWindowsChanged` to the `FullScreenEvents` record in `MediaManager.shared.cs`. This change aims to reduce code duplication and improve the management of full-screen state changes across different platforms.
Centralized the subscription to FullScreenEvents.WindowsChanged in the MediaManager class to improve maintainability and readability. Removed redundant event unsubscriptions in platform-specific MediaManager files, streamlining event management.
- Renamed `OnWindowsChanged` to `OnFullScreenStatusChanged` in `MediaManager` and `FullScreenEvents` for clarity.
- Added `MediaElement` property to `FullScreenEvents` for better media element access.
In `MauiMediaElement.android.cs`, the visibility of `CurrentPlatformContext` has been changed from `readonly` to `public readonly`, enhancing its accessibility for external use. Additionally, in `MediaManager.shared.cs`, a comment has been added to acknowledge similarities with PR CommunityToolkit#1918 on the CommunityToolkit/Maui repository.
- Changed `CurrentPlatformContext` in `MauiMediaElement.android.cs` from `public` to `internal`, limiting its accessibility to within its assembly.
- Modified `FullScreenEvents` in `MediaManager.shared.cs`:
  1. Access modifier updated from `public` to `internal`.
  2. Converted from a `record` to a `readonly record struct`, making it a value type and immutable.
@ne0rrmatrix ne0rrmatrix added the needs discussion Discuss it on the next Monthly standup label Jul 30, 2024
@cvazquez08
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+1 to merge this in 😄

@cvazquez08
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+1 to merge this in 😄

@ne0rrmatrix - Any plans to merge this in?

@brminnick brminnick removed the needs discussion Discuss it on the next Monthly standup label Sep 5, 2024
@ne0rrmatrix
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+1 to merge this in 😄

@ne0rrmatrix - Any plans to merge this in?

Yes it will be merged some time in the future. I am working on porting Media 3 and after it is done I will be getting back to this PR and a few others and making sure they are GTG and waiting on review after that. All my PR's are essentially on hold waiting for media3. Media 3 is the new home of Exoplayer and will allow us to not be on a deprecated library anymore. It is near to being ready and all the bugs have been fixed.

ATM the nugets are not ready for us. I have One PR waiting for approval. That will fix at least one show stopper bug in media 3 bindings. The current bindings also have a show stopper bug that was fixed by me in another PR that has been merged.

It will be another few weeks to maybe a month before it will be ready for review. Fingers crossed it may be merge in October if we are super lucky. Most likely November. Following that I will be looking back at this PR and others to make sure they are fine and then I will bug the team to review them.

@ne0rrmatrix
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+1 to merge this in 😄

@ne0rrmatrix - Any plans to merge this in?

This will be looked at after #2076 has merged

@cvazquez08
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+1 to merge this in 😄

@ne0rrmatrix - Any plans to merge this in?

This will be looked at after #2076 has merged

Thank you!

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[Proposal] API that allows developers to hook a media element event and know the full screen status.
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