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it's because inheritance chain goes up to gun_base, which has all this faults defined Not sure do we even have a syntax to delete fault
I've been meaning to tackle some issues from our gun inheritance thing, and can fix this then. Should be doable by just adding the faults to a semi-auto gun base
Describe the bug
It can get jammed, it doesn't have a magazine; it's a break-action.
Attach save file
N/A
Steps to reproduce
Wack a few zeds 'till it's damaged, then fire it a bunch. See the jamming.
Expected behavior
No jamming
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Work in Progress Limb Stuff [limb_wip],
Translate Complex Dialogue [translate_dialogue],
Extra Mutated Scenarios [extra_mut_scens],
Crazy Cataclysm [crazy_cataclysm],
Bombastic Perks [bombastic_perks],
Alternative Map Key [alt_map_key],
Mind Over Matter [mindovermatter],
Xedra Evolved [xedra_evolved],
Magiclysm [magiclysm],
Aftershock [aftershock],
Tamable Wildlife [Tamable_Wildlife],
Stats Through Skills [StatsThroughSkills],
Stats Through Kills [stats_through_kills],
SpeedyDex [speedydex],
Massachusetts [MA]
]
Additional context
Happens w/ other weapons, like revolvers, too.
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