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Auto-travel can no longer path through sewers #79184

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strawberryx3c opened this issue Jan 16, 2025 · 0 comments
Open

Auto-travel can no longer path through sewers #79184

strawberryx3c opened this issue Jan 16, 2025 · 0 comments
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(S2 - Confirmed) Bug that's been confirmed to exist

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@strawberryx3c
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Describe the bug

Auto-travel cannot plot a valid path through sewers (potentially due to the presence of the adjacent basement overmap tiles?)
There's this weird corner-cutting path that the auto-travel tries to plot.
Image
On trying to (g)o to this destination, movement instantly cancels and we get "You cannot reach that destination."

Attach save file

Cincinnati-trimmed.tar.gz

Steps to reproduce

Open the (m)ap. Try to (g)o to the current waypoint.

Expected behavior

I expected that auto-travel would work in sewers as it had before.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.22631.4602 (23H2)
  • Game Version: b050729 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth]
    ]

Additional context

No response

@strawberryx3c strawberryx3c added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Jan 16, 2025
@Procyonae Procyonae added (S2 - Confirmed) Bug that's been confirmed to exist and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels Jan 16, 2025
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