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Release 3.1.0 #1232
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Release 3.1.0 #1232
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- Duplicate Packages Samples - Publish DLL Dependencies
- Duplicate Packages Samples - Publish DLL Dependencies
- Duplicate Packages Samples - Publish DLL Dependencies
- Duplicate Packages Samples - Publish DLL Dependencies
* use editor instead of moving providers for Connection Providers * inline editors for connection providers * small improvement for inline editor foldout * added default asset value custom attribute for adding default values to asset references * more optimizations
- Duplicate Packages Samples - Publish DLL Dependencies
* MUD integration WIP * debug-publish-to-unity-package.* script updated to reflect the logic of the release version of the script * Added LogLevel setting to WalletConnect config * Completed basic MUD integration. Added a new package sample. * Removed IPC Client as it's redundant at this point * Contract API updated. Removed CallMany, SendMany extension methods Renamed Call/Send extension methods Added the Address property to IContract * Updated publish scripts to handle *.pdb files also * Removed the ContractExtensions.SendAndGet methods which return value, as Send methods doesn't ever return value * Reworked MUD integration to use our Contract system Added Record Querying without getter functions on the contract side Reworked MUD sample to reflect the changes * Post-merge fixes * Fixed Contract Generation * Introduced draft version of the 3rd MUD iteration * Introduced EVM EventManager for listening to EVM events using WebSocket connection * Replaced old MUD integration with a new one (previously called "Draft") Restructured namespaces for MUD integration Introduced MUD System Client Added SystemCallsTest for MUD * Updated Unity MUD Sample to reflect changes made to Core * Introduced RecordAdded, RecordUpdated, RecordDeleted events for MudTable * Small MUD sample update * Polish before merge for MUD V3 Integration Introduced a ScriptableObject class for configuring MUD in Unity * Linter * Small changes * Bugfix: ServerSettings window is throwing because no Project Config asset exists. * Extracted IMudWorldConfig Made MudWorldConfig serializable * Added QuerySingle & QueryByKey methods to the interface of MudTable * Changed InMemoryMudStorage service type from Singleton to Transient. Each world should get it's own instance of the storage strategy upon build. * Added XML documentation to the ChainSafe.Gaming.Mud module * Polished MUD Unity Sample. Added XML docs. * Linter * Lil editor changes * Small edit * Made EventManager non-default service * Linter * Removed redundant method * Commented out MUD tests as CI machine environment should be configured first for this tests to succeed * Commiting something just for the sake of CI noticing changes and running the checks again * Uncommented the MUD tests and set the test fixture to be ignored --------- Co-authored-by: creeppak <[email protected]> Co-authored-by: Robel Getnet Geremew <[email protected]>
* Added another assert statement to throw a different message when there is connection error in UnityHttpClient.cs * Slightly updated the exception message format. * Made Integration tests always use hardcoded Project Config --------- Co-authored-by: Nikola Garabandic <[email protected]>
…Connection Error (#1121) * Added another assert statement to throw a different message when there is connection error in UnityHttpClient.cs * Slightly updated the exception message format. --------- Co-authored-by: Nikola Garabandic <[email protected]>
- Duplicate Packages Samples - Publish DLL Dependencies
Fixing the server settings issue.
- Duplicate Packages Samples - Publish DLL Dependencies
* remeber me issue fixed * configs merged and remember me issue fixed * webGL build fix * reverted some removed files * more reverts --------- Co-authored-by: Nikola Garabandic <[email protected]>
- Duplicate Packages Samples - Publish DLL Dependencies
* Paste should now work properly accross all the webgl input fields. * Refactored ClipboardManager a bit to make it not dependant on sending the messages but rather to do everything trough the callbacks. * Scene is now SampleMain * Tidying up * More cleanup * adding the preprocessor for the new input system. * more cleanups. * Adding support for command + v
WC can now make rpc requests Co-authored-by: Juan Manuel Spoleti <[email protected]> Co-authored-by: Nikola Garabandic <[email protected]>
* Wallet Connect works on webGL * Loading Overlay. * Fixed issues with being able to click trough the loading screen added the finally catch to the try catch block in w3a --------- Co-authored-by: Robel Getnet Geremew <[email protected]>
- Duplicate Packages Samples - Publish DLL Dependencies
* remeber me issue fixed * configs merged and remember me issue fixed * webGL build fix * reverted some removed files * more reverts * fixed HyperPlay on WebGL issue --------- Co-authored-by: Nikola Garabandic <[email protected]>
- Duplicate Packages Samples - Publish DLL Dependencies
- Duplicate Packages Samples - Publish DLL Dependencies
- Duplicate Packages Samples - Publish DLL Dependencies
removed auto initialization on awake on Web3Unity
* wallet overlay prefab * checkpoint * checkpoint * embedded wallet implemented for transactions * cleanup and documentation * requested changes made
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