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Releases: 1000nettles/combat-numbers

Release v1.2.1

22 Dec 20:16
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[1.2.1] - 2021-12-22

Added

  • Support for FoundryVTT versions 9.x

Fixed

  • Fixed canvas not rendering in 9.x versions
  • Fixed socket emission issues on 9.x

Release v1.2.0

28 Oct 16:19
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[1.2.0] - 2021-10-28

Added

  • Support for FoundryVTT version 0.8.8 and 0.8.9
  • Support for masking based on token disposition. This means that by default, only hostile tokens will be masked. This can be changed in the settings.

Release v1.1.5

17 Jun 02:17
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Added

  • Support for FoundryVTT version 0.8.6 and 0.8.7

Release v1.1.4

22 May 02:00
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Added

  • Support for FoundryVTT version 0.8.5

Release v1.1.3

19 May 02:48
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Added

  • Support for FoundryVTT version 0.8.4

Release v1.1.2

16 May 17:44
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Added

  • Support for FoundryVTT version 0.8.3

Release v1.1.1

01 May 02:07
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Added

  • Support for FoundryVTT version 0.8.x (up to v0.8.2)
  • Pointed out Korean translation in README (thanks to drdwing!)

Release v1.1.0

20 Apr 03:20
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Added

  • Additional translations for Swedish and Japanese (thanks to touge and xdy for these localisations!)
  • Added API for adjusting Combat Numbers canvas layer controls (useful for programming macros)
  • Added the "wait time" setting, to allow GMs to adjust how long until Combat Numbers are rendered on the screen after an HP change
  • Added the "linger time" setting, to allow GMs to adjust how long the Combat Numbers linger on the canvas for after they're displayed

Changed

  • Minor thing with JS class casing renames

Release v1.0.0

09 Jan 23:13
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Our first major release! Wow!

Added

  • Appearance configuration settings. Allows a GM to customize the font family, font size, bold, italics, fill colors, stoke color, stroke thickness, drop shadow color, and drop shadow alpha values of the rendered Combat Numbers
  • Scale rendered Combat Numbers to grid size while taking into account the selected font size configuration

Release v0.3.2

03 Jan 18:48
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Added

  • Mask default setting - allow for GMs to set the masking toggle to default to ON or OFF in the Canvas Layer Controls tools (thanks to TPNils for the initial approach on this!)
  • Swedish localisation (thanks to xdy for the localisation!)