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v2.0.2: updated changelog & version for v2.0.2 release
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00-Evan committed Apr 13, 2023
1 parent 9ff36ae commit ff40272
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Showing 3 changed files with 28 additions and 3 deletions.
4 changes: 2 additions & 2 deletions build.gradle
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Expand Up @@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'

appVersionCode = 696
appVersionName = '2.0.1'
appVersionCode = 700
appVersionName = '2.0.2'

appJavaCompatibility = JavaVersion.VERSION_1_8

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Expand Up @@ -200,7 +200,7 @@ protected void onClick() {
//TODO: change the messages here in accordance with the type of patch.
message = Messages.get(this, "patch_intro");
message += "\n";
message += "\n" + Messages.get(this, "patch_balance");
//message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_bugfixes");
message += "\n" + Messages.get(this, "patch_translations");

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Expand Up @@ -80,6 +80,31 @@ public static void add_v2_0_Changes( ArrayList<ChangeInfo> changeInfos ) {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);

changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Overhauled visuals for the action indicator. It now has different background colors for different actions, and supports a smaller secondary icon or text. Subclass abilities all make use of this new functionality, and some info has been moved from buff icons to this new indicator.\n\n" +
"_-_ The game's pixel font now supports Vietnamese!\n\n" +
"_-_ Rankings now attempt to show some basic information if loading full game data fails.\n\n" +
"_-_ The changes scene now shows a warning if the user is not viewing it in English.\n\n" +
"_-_ Liquid metal value increased to 1 from 0.5."));

changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (Caused by v2.0):\n" +
"_-_ Various minor visual errors\n" +
"_-_ Flail spin ability triggering talents when already at full spin power\n" +
"_-_ Lucky elemental strike working on ally characters\n" +
"_-_ Resistance from empowered meditate lasting 1 turn longer than intended\n" +
"_-_ Threshold for Monastic Vigor being lower than intended (95/75/55 instead of 100/80/60)\n" +
"_-_ New quickslot swap behaviour sometimes placing items without a quick-use action into quickslots\n" +
"_-_ Levitation persisting for 1 extra turn after the hero falls into a pit\n" +
"_-_ Lunge ability still allowing the Duelist to attack if it placed her onto a teleportation trap\n" +
"_-_ Spirit bow arrows triggering the deadly followup talent",
"Fixed (existed prior to v2.0):\n" +
"_-_ Various bugs with controller input which occurred when two or more inputs were entered at once.\n" +
"_-_ Hero being able to leave floor 5 after it locks in rare cases\n" +
"_-_ Various minor rounding errors in alchemy produce values\n" +
"_-_ Spirit bow encumbrance calculations always using a strength requirement of 10\n" +
"_-_ Downed ghoul visuals sometimes staying visible in the fog of war"));

changes = new ChangeInfo("v2.0.1", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
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2 comments on commit ff40272

@r3sus
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@r3sus r3sus commented on ff40272 May 23, 2023

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Offtop. Broken links in releases. Tag case matters. beta vs BETA. Thx.

@wh1t3h47
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Thank you for this game, it's awesome!

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