-
Notifications
You must be signed in to change notification settings - Fork 1
/
events.json
1014 lines (978 loc) · 35.1 KB
/
events.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
{
"tutorial1" : {
"character" : "advisor",
"text" : "Good morning, Sire!\nSince your father has sadly passed away yesterday, you are now the ruler of %s.\nAs the new regent, you will sometimes have to make difficult decisions in order to keep the empire running. And, since you're new to all this, your councillors and I will try to help you as best as we can with those decisions.",
"format": ["country"],
"options" : [{
"text" : "Alright! Let's get to work!",
"followup" : "tutorial2",
"immediate" : true
}, {
"text" : "I don't need no help.",
"followup" : "tutorial2bis",
"immediate" : true,
"temp_change" : 5
}]
},
"tutorial2" : {
"text" : "Great! I love a monarch eager to get to work!\nSo let's get to it. As you can see on your map, %s exists out of five different provinces: %s, %s, %s, %s, and %s. Each of these provinces have their own demands that you will need to fulfill if you want to be on the throne for longer than two days.",
"format" : ["country", "prov1", "prov2", "prov3", "prov4", "prov5"],
"options" : [{
"text" : "Ok, I got it.",
"followup" : "tutorial3",
"immediate" : true
}, {
"text" : "And what about those areas surrounding us?",
"followup" : "tutorial3bis",
"immediate" : true
}, {
"text" : "Can you please just stop talking already?",
"followup" : "tutorial3angry",
"immediate" : true,
"temp_change" : 10
}]
},
"tutorial2bis" : {
"text" : "With all respect, but judging by your poor grammar, I would wager that you do.\nNow, as you can see on your map, %s exists out of five different provinces: %s, %s, %s, %s, and %s. Each of these provinces have their own demands that you will need to fulfill if you want to be on the throne for more than two days.",
"format" : ["country", "prov1", "prov2", "prov3", "prov4", "prov5"],
"options_copy" : "tutorial2"
},
"tutorial3" : {
"text" : "Now, about those areas you can see around us. Those are the kingdoms of your rivals. Since your father just passed away, we can expect them to try to get their hands on parts of your empire.",
"options" : [{
"text" : "I'm sure we'll all get along fine.",
"followup" : "tutorial4-fine",
"immediate" : true
}, {
"text" : "I'll make sure to keep an eye on them.",
"followup" : "tutorial4-wise",
"immediate" : true
}, {
"text" : "Let's send our troops over there before they can send theirs!",
"followup" : "tutorialarmy",
"immediate" : true,
"temp_change" : 5
}]
},
"tutorial3bis" : {
"text" : "Those are the kingdoms of your rivals. Since your father just passed away, we can expect them to try to get their hands on parts of your empire.",
"options_copy" : "tutorial3"
},
"tutorial3angry" : {
"max_temp" : 10,
"else" : "tutorial3ht",
"text" : "I'm sorry, my Liege, but this is some very important stuff.",
"options" : [{
"text" : "Alright, I'm sorry. What about those areas around us?",
"followup" : "tutorial3bis",
"immediate" : true
}, {
"text" : "I'm sorry. What were you saying?",
"followup" : "tutorial3",
"immediate" : true
}, {
"text" : "Whatever.",
"followup" : "tutorial3whatever",
"immediate" : true,
"temp_change" : 5
}]
},
"tutorial3ht" : {
"text" : "You're really getting on my nerves, you know. This is very important stuff, so you'd better pay attention to what I'm saying.",
"options" : [{
"text" : "I'm sorry, Grima, I'm still mourning over my father.",
"followup" : "tutorial3sorry",
"immediate" : true,
"temp_change" : -5
}, {
"text" : "Alright, I'll try to behave. Now, who's that around us?",
"followup" : "tutorial3bis",
"immediate" : true,
"temp_change" : -3
}, {
"text" : "Fuck you.",
"followup" : "tutorial3fuck",
"immediate" : true,
"temp_change" : 1000
}]
},
"tutorial3sorry" : {
"text" : "Oh...\nI can understand that, but please try to behave.",
"options" : [{
"text" : "I will. Now what are those areas around us?",
"followup" : "tutorial3bis",
"immediate" : true
}, {
"text" : "Alright, alright. You can continue with whatever you were saying.",
"followup" : "tutorial3",
"immediate" : true
}, {
"text" : "You behave.",
"followup" : "tutorial3whatever",
"immediate" : true
}]
},
"tutorial3whatever" : {
"text" : "I'll pretend I didn't hear that, shall I?\nNow, about those areas you can see around us. Those are the kingdoms of your rivals. Since your father just passed away, we can expect them to try to get their hands on parts of your empire.",
"options_copy" : "tutorial3"
},
"tutorial3fuck" : {
"text" : "Well, that's it. I've had it with your insolent behaviour!\nGUARDS!",
"options" : [{
"text" : "Uh-oh.",
"followup" : "gameover-dead-0",
"immediate" : true
}]
},
"tutorial4" : {
"character" : "advisor",
"text" : "Do you see the the bars for each province on the map, my Liege?\nThose represent how wealth is divided in that province. If it tips too far to either side, bad things will happen.",
"show_wealth" : true,
"options" : [{
"text" : "What kind of bad things?",
"followup" : "tutorial4-badthings",
"immediate" : true
}, {
"text" : "Alright, I get it. The bar has to stay in the middle.",
"followup" : "tutorial5-smart",
"immediate" : true
}, {
"text" : "Ok. Whatevs.",
"followup" : "tutorial5",
"immediate" : true,
"temp_change" : 5
}]
},
"tutorial4-fine" : {
"character" : "advisor",
"text" : "I wouldn't be so sure of that if I were you. Anyway, do you see the the bars for each province on the map, my Liege?\nThose represent how wealth is divided in that province. If it tips too far to either side, bad things will happen.",
"show_wealth" : true,
"options_copy" : "tutorial4"
},
"tutorial4-wise" : {
"character" : "advisor",
"text" : "That's a wise decision, my liege. Ah, yes, before I forget. Do you see the the bars for each province on the map, your Majesty? Those represent how wealth is divided in that province. If it tips too far to either side, bad things will happen.",
"show_wealth" : true,
"options_copy" : "tutorial4"
},
"tutorial4-badthings" : {
"character" : "advisor",
"text" : "If people are too poor, the crime rate will rise and people are more prone to rioting. If people become too wealthy on the other hand, they'll get bored and they'll become restless, or they might move to another country altogether!",
"options" : [{
"text" : "Those would both be bad things, indeed.",
"followup" : "tutorial5",
"immediate" : true
}, {
"text" : "Alright, I get it. Wealth has to be carefully balanced in each province.",
"followup" : "tutorial5-smart",
"immediate" : true
}, {
"text" : "Ok, I get it now.",
"followup" : "tutorial5",
"immediate" : true
}]
},
"tutorial5" : {
"character" : "advisor",
"text" : "With that, I don't think I have anything left to tell you, your Majesty. Just don't screw this up, the entire empire is looking to you to decide in their best interest.",
"options" : [{
"text" : "Don't worry, I'm fine."
}, {
"text" : "I've got this."
}, {
"text" : "It's fine, I can handle this."
}]
},
"tutorial5-smart" : {
"character" : "advisor",
"text" : "That's correct. It appears that I don't have anything left to tell you, your Majesty. Just don't screw this up, the entire empire is looking to you to decide in their best interest.",
"options_copy" : "tutorial5"
},
"tutorialarmy" : {
"text" : "Are you sure? That looks like a terrible plan to me...",
"options" : [{
"text" : "Well, on second thought... Maybe we should think this through a bit better.",
"temp_change" : -5,
"followup" : "tutorialarmy-not",
"immediate" : true
}, {
"text" : "Yes, I'm sure! Get me the General! Send in the troops!",
"followup" : "tutorialarmy-confirm",
"immediate" : true
}]
},
"tutorialarmy-confirm" : {
"character" : "general",
"text" : "Good morning, my Liege, nice to finally meet you properly.\nI'm %s and I'm the High Commander of our troops.\nYour advisor has informed me that you're already planning on attacking one of our neighbours. I would like to strongly advise against that, it's a suicide mission.",
"format" : ["char_name"],
"set_flag" : "general_met",
"options" : [{
"text" : "Nice to meet you, General. Maybe you're right. Call of the attack.",
"temp_change" : -3,
"followup" : "tutorialarmy-not",
"immediate" : true
}, {
"text" : "I'm sure that attacking them is the right way to go. Let's do it.",
"followup" : "tutorialarmy2",
"new_day" : true,
"immediate" : true
}, {
"text" : "I'm the ruler of %s now. You shall do as I command!",
"format" : ["country"],
"followup" : "tutorialarmy2",
"new_day" : true,
"immediate" : true
}]
},
"tutorialarmy-not" : {
"text" : "That's a wise decision, my Liege.",
"options" : [{
"text" : "Thanks, I guess?",
"followup" : "tutorial4",
"immediate" : true
}]
},
"tutorialarmy2" : {
"text" : "Well... Ok... If you say so.\nWhich country do you want to attack?",
"options" : [{
"text" : "%s!",
"format" : ["enemy1"],
"TODO" : "Show a fight in enemy1's territory",
"followup" : "tutorialarmy3",
"immediate" : true
}, {
"text" : "Let's go for %s first.",
"format" : ["enemy2"],
"TODO" : "Show a fight in enemy2's territory",
"followup" : "tutorialarmy3",
"immediate" : true
}, {
"text" : "One of the other two.",
"followup" : "tutorialarmy2bis",
"new_day" : true,
"immediate" : true
}]
},
"tutorialarmy2bis" : {
"text" : "Well... Ok... If you say so.\nWhich country do you want to attack?",
"options" : [{
"text" : "We'll conquer %s first.",
"format" : ["enemy3"],
"TODO" : "Show a fight in enemy3's territory",
"followup" : "tutorialarmy3",
"immediate" : true
}, {
"text" : "I'm going to go for %s.",
"format" : ["enemy4"],
"TODO" : "Show a fight in enemy4's territory",
"followup" : "tutorialarmy3",
"immediate" : true
}, {
"text" : "Well, maybe I do want one of the first two.",
"followup" : "tutorialarmy2",
"immediate" : true
}]
},
"tutorialarmy3" : {
"text" : "It looks like all of our troops have been wiped out.\nDo you want to keep playing the general?",
"options" : [{
"text" : "We're not done yet! Send in the peasants!",
"followup" : "tutorialarmy4",
"immediate" : true
}, {
"text" : "Arm the women and children! We won't surrender!",
"followup" : "tutorialarmy4",
"immediate" : true
}, {
"text" : "This his gotten out of hand. Maybe we should surrender?",
"followup" : "tutorialarmy4bis",
"immediate" : true
}]
},
"tutorialarmy4" : {
"text" : "I'm sorry to say, but all of your people have been wiped out.\nThere's no one left to rule over. Also, it appears that the enemy is storming the throne room as we speak. Goodbye, my Liege, it was an honour serving you.",
"options" : [{
"text" : "Welp.",
"followup" : "gameover-dead-1",
"immediate" : true
}]
},
"tutorialarmy4bis" : {
"text" : "The enemy has completely ignored your surrendering. In fact, it appears that they are storming the throne room as we speak. Goodbye, my Liege, it was an honour serving you.",
"options_copy" : "tutorialarmy4"
},
"gameover-dead-0" : {
"character" : "advisor",
"text" : "I'm sorry to inform you, my Liege, but it seems like you have followed in your father's footsteps a bit too literally, that is to say, you have died. You've survived for exactly 0 days, which is pretty pathetic.",
"options_copy" : "gameover-dead"
},
"gameover-dead-1" : {
"character" : "advisor",
"text" : "I'm sorry to inform you, my Liege, but it seems like you have followed in your father's footsteps a bit too literally, that is to say, you have died. You've survived for 1 day, so at least that's something, I guess... \nIt's better than nothing, isn't it?",
"options_copy" : "gameover-dead"
},
"gameover-empty" : {
"character" : "advisor",
"text" : "I'm sorry to inform you, your Majesty, but it seems like you no longer have any land to rule over. You've managed to completely lose every acre of land that once was %s in about %d days, so at least that's something you did accomplish.",
"format" : ["country", "days"],
"options" : [{
"text" : "Let me try again! Please! I promise I'll do better now.",
"restart_game" : true
}, {
"text" : "I can make peace with my fate. [quit]",
"close_game" : true
}, {
"text" : "Well, at least I was never stuck as the advisor to some lousy-ass ruler...",
"followup" : "gameover-insult-self",
"immediate" : true
}]
},
"gameover-dead" : {
"character" : "advisor",
"text" : "I'm sorry to inform you, my Liege, but it seems like you have followed in your father's footsteps a bit too literally, that is to say, you have died. You've survived for %d days, so at least that's something you can be proud about. More or less.",
"format" : ["days"],
"options" : [{
"text" : "Let me try again! Please!",
"restart_game" : true
}, {
"text" : "I can make peace with my fate. [quit]",
"close_game" : true
}, {
"text" : "I've had it with you and your ugly haircut.",
"followup" : "gameover-insult",
"immediate" : true
}]
},
"gameover-insult" : {
"text" : "You know what? I'm glad you're dead.\nI truly am.\n:-)",
"options" : [{
"text" : "Alright, I'm sorry. Please let me try again",
"restart_game" : true
}, {
"text" : "Goodbye, idiot. [quit]",
"close_game" : true
}]
},
"gameover-insult-self" : {
"text" : "Well, at least I wasn't murdered by the advisor of some lousy-ass ruler.\n\n:-D",
"options" : [{
"text" : "Wait, what?",
"followup" : "gameover-dead",
"immediate" : true
}, {
"text" : "What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class ...",
"followup" : "gameover-dead",
"immediate" : true
}]
},
"bishop_meeting" : {
"character" : "bishop",
"text" : "Good day, your Majesty, and may the Lord always light your way.\nI am %s and I'm here to serve both you and our Great Lord, R'hllor. I take it your decisions will always benefit our One True God.\nOr at least his servants.",
"followup_list" : ["bishop_renovation"],
"format" : ["char_name"],
"new_day" : true,
"options" : [{
"text" : "Good day Archbishop. May the Lord always light your way too.",
"TODO" : "increase bishop favour"
}, {
"text" : "Thank you for your help, %s.",
"format" : ["char_name"]
}, {
"text" : "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.",
"TODO" : "greatly decrease bishop favour",
"followup" : "bishop-cthulhu",
"immediate" : true,
"temp_change" : 5
}]
},
"merchant_meeting" : {
"character" : "merchant",
"text" : "Good morning, your Majesty!\nNice to meet you, I'm %s. As I'll be helping you with all economic matters going forward, I do hope you'll remember that a healthy economy is the basis for a stable empire when facing economic difficulties.",
"format" : ["char_name"],
"followup_list" : ["merchant_opportunity", "merchant_economy_great", "merchant_economy_bad"],
"new_day" : true,
"options" : [{
"text" : "I'm sure you know what's best when it comes to our economy.",
"TODO" : "increase merchant favour"
}, {
"text" : "Thank you for your help, %s.",
"format" : ["char_name"]
}, {
"text" : "I'm not sure if I agree with that.",
"TODO" : "decrease merchant favour",
"temp_change" : 5
}]
},
"general_meeting" : {
"character" : "general",
"text" : "Nice to see you again, your Majesty!\nI'm glad you decided not to blindly attack one of our neighbours in the end. We don't want to aggravate them too much.",
"has_flag" : "general_met",
"else" : "general_meeting_new",
"followup_list" : ["enemy_pressure"],
"new_day" : true,
"options" : [{
"text" : "I'm sorry I was so hot-tempered. I'll try to keep my cool more in the future.",
"TODO" : "increase general favour",
"temp_change" : -3
}, {
"text" : "Thank you for your advice, General. I appreciate it."
}, {
"text" : "I still think we should handle our enemies harder. We don't want them to just roll all over us.",
"TODO" : "decrease general favour",
"temp_change" : 10
}]
},
"general_meeting_new" : {
"character" : "general",
"text" : "Nice to finally properly meet you, your Majesty!\nI'm %s and I'm the High Commander of our fine troops. Whatever you do the following days, please keep in mind that in order to be able to have a strong army, you need tons of money.",
"format" : ["char_name"],
"followup_list_copy" : "general_meeting",
"new_day" : true,
"options" : [{
"text" : "Nice to meet you, General. I'll keep your advice in mind.",
"TODO" : "increase general favour"
}, {
"text" : "I look forward to working together with you."
}, {
"text" : "You don't need an army if you don't have enemies.",
"TODO" : "greatly decrease general favour",
"temp_change" : 20
}]
},
"baroness_meeting" : {
"character" : "baroness",
"text" : "Enchanté, my name is %s. I'm part of the nobilité of %s. Well, I'm actually the only member. I hope you understand why that makes me one of your most valuable councillors, I personally represent an entire class of people from this country.",
"format" : ["char_name", "country"],
"new_day" : true,
"followup_list" : ["baroness_spread", "baroness_spread2"],
"options" : [{
"text" : "Enchanté, Madame de Wittacère. It's nice to meet you.",
"followup" : "baroness_correction",
"immediate" : true
}, {
"text" : "I do! The nobility is by far my favourite social class!",
"temp_change" : 5
}, {
"text" : "I look forward to working together with you, %s.",
"format" : ["char_name"]
}]
},
"baroness_correction" : {
"character" : "baroness",
"text" : "It's actually 'Madame de Wittacère, Baroness de Vastra', but I'll let it slip for once.",
"set_flag" : "baroness_angry",
"options" : [{
"text" : "I'm sorry, %s, it won't happen again.",
"format" : ["char_name"]
}, {
"text" : "Whatever.",
"temp_change" : 10
}]
},
"baroness_spread" : {
"character" : "baroness",
"text" : "Hmm... Seems like someone has been spreading rumours about %s and now people are moving out of there. It's a real exodus!\nWhy would someone ever do such a thing...",
"new_day" : true,
"format" : ["act_prov"],
"set_rand_prov" : true,
"options" : [{
"text" : "We've got to increase the attractiveness of %s!",
"format" : ["act_prov"],
"wealth_change" : 10
}, {
"text" : "We need to stop the emigrants by any means necessary.",
"wealth_change_all" : -5,
"wealth_change" : -5,
"temp_change" : 10
}, {
"text" : "Well, we can't really do anything about that, can we?",
"move_wealth" : "20-all"
}]
},
"baroness_spread2" : {
"character" : "baroness",
"text" : "It looks like someone with a lot of influence has been promoting %s and now everyone wants to move there. It's amazing really, why would you ever want to live in %s?\nThis must have been done by someone with a ton of influence...",
"new_day" : true,
"format" : ["act_prov", "act_prov"],
"set_rand_prov" : true,
"options" : [{
"text" : "That's no problem, %s can use more citizens.",
"format" : ["act_prov"],
"wealth_change" : 20
}, {
"text" : "I'm sure their influence isn't actually that big to cause a real mass-relocation.",
"receive_wealth" : "100-all",
"temp_change" : 5
}, {
"text" : "It's officially forbidden to travel to %s from now!",
"format" : ["act_prov"],
"wealth_change" : -40,
"temp_change" : 10
}]
},
"advisor_meeting" : {
"character" : "advisor",
"text" : "Good morning, your Majesty. I've got some great news! One of my contacts has come upon a large sum of money and they want to invest it into a growing country like %s",
"new_day" : true,
"format" : ["country"],
"followup_list" : ["advisor_payback", "advisor_interest", "advisor_spread", "advisor_spread2"],
"options" : [{
"text" : "Sweet! I'll do it!",
"wealth_change_all" : 20,
"set_flag" : "took_advisor_deal",
"temp_change" : 10
}, {
"text" : "That seems pretty shady to me."
}]
},
"advisor_spread" : {
"character" : "advisor",
"text" : "Apparently, people don't find %s interesting anymore, I suggest you lower the taxes in %s to attract more wealthy people. The more you can lower them, the better.",
"new_day" : true,
"format" : ["act_prov", "act_prov"],
"set_rand_prov" : true,
"options" : [{
"text" : "Fine. I'll lower them with 1%.",
"receive_wealth" : "10-all"
}, {
"text" : "Ok. I'll lower them with 20%.",
"receive_wealth" : "50-all",
"wealth_change" : 50
}, {
"text" : "Lowering taxes is a crazy idea. I simply have to raise the taxes everywhere else!",
"wealth_change_all" : -15,
"temp_change" : 10
}]
},
"advisor_spread2" : {
"character" : "advisor",
"text" : "My Liege, for some reason everybody wants to visit %s all of a sudden. We have to do something about this, since %s is slowly getting overpopulated!",
"new_day" : true,
"format" : ["act_prov", "act_prov"],
"set_rand_prov" : true,
"options" : [{
"text" : "I know! I'll increase taxes in %s",
"format" : ["act_prov"],
"wealth_change" : -50,
"temp_change" : 5
}, {
"text" : "Let them come, the more the merrier.",
"receive_wealth" : "30-all",
"temp_change" : 10
}, {
"text" : "I don't think we have to worry already, let the free market do it's thing for a while. It will surely balance out by itself.",
"receive_wealth" : "50-all",
"wealth_change" : 30
}]
},
"advisor_contact" : {
"character" : "advisor",
"text" : "I've got some amazing news! My contact that wants to invest in %s has just increased his offer. I strongly advise you to accept this investment, the country could use it.",
"new_day" : true,
"format" : ["country"],
"options" : [{
"text" : "Okay, you've convinced me. I'll do it!",
"wealth_change_all" : 25,
"set_flag" : "took_advisor_deal",
"temp_change" : 10
}, {
"text" : "Nope, still seems pretty shady to me..."
}]
},
"advisor_payback" : {
"character" : "advisor",
"text" : "I'm afraid I've got some bad news, my Liege. My contact has recently come into some trouble and he'd like a part of his investment in %s back.",
"has_flag" : "took_advisor_deal",
"else" : "advisor_contact",
"repeat" : true,
"new_day" : true,
"format" : ["country"],
"temp_change" : 10,
"options" : [{
"text" : "Wait what?",
"wealth_change_all" : -15
}, {
"text" : "I knew this was a bad idea...",
"wealth_change_all" : -12
}]
},
"advisor_interest" : {
"character" : "advisor",
"text" : "The investment my contact has recently made in %s has been paying of, your Majesty! The economy is on the rise all throughout the country.",
"has_flag" : "took_advisor_deal",
"else" : "advisor_contact",
"repeat" : true,
"new_day" : true,
"format" : ["country"],
"options" : [{
"text" : "Nice! I knew this was a great deal!",
"wealth_change_all" : 5
}, {
"text" : "Great. Let's hope it'll keep on rising.",
"wealth_change_all" : 7
}]
},
"merchant_opportunity" : {
"character" : "merchant",
"text" : "An interesting business opportunity has presented itself in %s. If we invest wisely, that could greatly benefit the economy in %s.",
"set_rand_prov" : true,
"new_day" : true,
"format" : ["act_prov", "act_prov"],
"repeat" : true,
"options" : [{
"TODO" : "choose the followup event at random with specified probabilities. Wealth change should also be random",
"text" : "Do whatever you deem wisest!",
"wealth_change" : 20,
"temp_change" : 5
}, {
"text" : "I don't think now is a good time to start investing in %s.",
"format" : ["act_prov"],
"wealth_change" : -10
}]
},
"merchant_economy_great" : {
"character" : "merchant",
"text" : "Thanks to all of our hard work at the Merchant's Guild, I'm glad to inform your Majesty that our economy is on the rise!",
"new_day" : true,
"repeat" : true,
"options" : [{
"text" : "That's amazing news! Just what we needed!",
"wealth_change_all" : 50
}, {
"text" : "That's nice, our economy could use a small boost.",
"wealth_change_all" : 25
}, {
"text" : "As long as it doesn't rise too much...",
"wealth_change_all" : 10,
"temp_change" : 5
}]
},
"merchant_economy_bad" : {
"character" : "merchant",
"text" : "I'm sorry to inform your Majesty of the fact that our economy is kind of crashing at the moment because of the unpredictability of a market economy...",
"new_day" : true,
"repeat" : true,
"options" : [{
"text" : "It won't be that bad, will it?",
"wealth_change_all" : -25,
"temp_change" : 10
}, {
"text" : "Our economy has been pretty stable for a long time, I'm sure we can take the hit.",
"wealth_change_all" : -10
}, {
"text" : "Can someone go get me the Lehman Brothers? They'll know how to handle this!",
"wealth_change_all" : -50,
"temp_change" : 20
}]
},
"bishop-cthulhu" : {
"character" : "bishop",
"text" : "Those are heathen words, your Majesty.\nI beg you to never speak about such demons again.",
"set_flag" : "cthulhu_mentioned",
"new_day" : true,
"options" : [{
"text" : "I'm sorry, Archbishop. May the Lord always light your way.",
"TODO" : "small increase bishop favour"
}, {
"text" : "It won't happen again."
}, {
"text" : "I'll worship whoever I want, Archbishop.",
"set_flag" : "cthulhu_worship",
"TODO" : "greatly decrease bishop favour",
"temp_change" : 10
}]
},
"bishop_renovation" : {
"character" : "bishop",
"text" : "A great blessing has befallen us, my Liege! Our Lord has decided to burn down one of the churches in %s so that we can build him a new, far more beautiful one. What a great opportunity he has bestowed upon us!",
"set_rand_prov" : true,
"format" : ["act_prov"],
"repeat" : true,
"new_day" : true,
"options" : [{
"text" : "Great! Let's build the biggest, most beautiful church ever in the name of our Lord!",
"min_wealth" : 30,
"wealth_change" : -30,
"set_var" : "big_church",
"var_value" : "act_prov",
"followup" : "bishop_big_vandalism",
"TODO" : "greatly increase bishop favour"
}, {
"text" : "Great! Other provinces should help pay for a big, beautiful church for our Lord. He is also their Lord, after all.",
"max_wealth" : 29,
"min_provinces" : 2,
"receive_wealth" : "50-all",
"wealth_change" : -40,
"set_var" : "big_church",
"var_value" : "act_prov",
"followup" : "bishop_big_vandalism",
"TODO" : "greatly increase bishop favour",
"temp_change" : 10
}, {
"text" : "No need for more splendour than we already had. Rebuild the church exactly as it was.",
"min_wealth" : 10,
"wealth_change" : -10
}, {
"text" : "I'd want to, but sadly %s isn't wealthy enough to build a new church worthy of the One True God.",
"format" : ["act_prov"],
"max_wealth" : 9
}, {
"text" : "Our Lord has enough other churches left, we'll build a small chapel instead.",
"TODO" : "decrease bishop favour"
}]
},
"bishop_big_vandalism" : {
"character" : "bishop",
"text" : "Heresy! Our beautiful new church at %s has been vandalised by non-believers too daft to see that the night is dark and full of terrors.",
"get_var" : "big_church",
"format" : ["var"],
"set_var_prov" : true,
"clear_var" : "big_church",
"temp_change" : 5,
"new_day" : true,
"options" : [{
"text" : "Disaster! Let's hold a collection of alms in the other provinces to repair the church.",
"min_provinces" : 2,
"receive_wealth" : "40-all",
"wealth_change" : -30,
"TODO" : "greatly increase bishop favour"
}, {
"text" : "Oops. I hope repairs won't be too costly...",
"wealth_change" : -15
}, {
"text" : "Good riddance! We'll build a new church in name of the Great Old One instead.",
"has_flag" : "cthulhu_worship",
"min_wealth" : 20,
"wealth_change" : -20,
"TODO" : "greatly decrease bishop favour"
}]
},
"enemy_pressure" : {
"character" : "general",
"text" : "Your Majesty! It seems like %s are pressuring the people in %s to join their empire. What should we do about this?",
"set_rand_enemy" : true,
"set_adj_prov" : true,
"format" : ["act_enemy", "act_prov"],
"new_day" : true,
"repeat" : true,
"options" : [{
"text" : "Move all wealth out of %s.",
"format" : ["act_prov"],
"move_wealth" : "all-all",
"min_provinces" : 2,
"min_wealth" : 10
}, {
"text" : "%s is our last stronghold. We'll never give it up!",
"format" : ["act_prov"],
"max_provinces" : 1,
"set_var" : "final_enemy",
"var_value" : "act_enemy",
"followup" : "last_stand",
"immediate" : true
}, {
"text" : "Fine! %s is worthless anyway, let them have it!",
"format" : ["act_prov"],
"temp_change" : -10,
"set_can_take" : true,
"max_wealth" : 9,
"min_provinces" : 2,
"followup" : "province_donation",
"immediate" : true
}, {
"text" : "Send an army to %s.",
"format" : ["act_prov"],
"temp_change" : 40,
"set_can_take" : true,
"min_provinces" : 2,
"followup" : "enemy_attack"
}, {
"text" : "We'll wait this one out.",
"temp_change" : 15,
"set_can_take" : true,
"min_provinces" : 2,
"followup" : "enemy_attack"
}]
},
"enemy_attack" : {
"character" : "general",
"text" : "My Liege, we are under attack! %s is attacking us in %s.",
"format" : ["act_enemy", "act_prov"],
"temp_change" : 15,
"if_can_take_province" : true,
"else" : "enemy_pressure",
"new_day" : true,
"options" : [{
"text" : "Uh-oh!",
"TODO" : "Make this a set of random possible followups",
"change_act_prov" : true
}]
},
"last_stand" : {
"character" : "general",
"text" : "It seems that our time has come, your Majesty. %s is standing outside the gates of %s and they're ready to charge. What will you do?",
"format" : ["act_enemy", "act_prov"],
"get_var" : "final_enemy",
"set_var_enemy" : true,
"set_rand_prov" : true,
"new_day" : true,
"options" : [{
"text" : "This is it. I surrender.",
"change_act_prov" : true,
"followup" : "gameover-empty",
"immediate" : true
}, {
"text" : "I'll never surrender. Let's attack them first!",
"change_act_prov" : true,
"followup" : "gameover-dead",
"immediate" : true
}]
},
"province_donation" : {
"character" : "general",
"text" : "We've peacefully donated %s to %s.",
"format" : ["act_prov", "act_enemy"],
"change_act_prov" : true,
"options" : [{
"text" : "Good riddance!",
"temp_change" : -20
}, {
"text" : "It's what was best for the people of %s.",
"format" : ["act_prov"],
"temp_change" : -30
}, {
"text" : "Great! Now let's take it back, they definitely won't expect that!",
"temp_change" : 20,
"followup" : "donation_war",
"immediate" : true
}]
},
"donation_war" : {
"character" : "general",
"text" : "Wait? Are you serious?\nYour Majesty, it is my duty as your General to point out that that is a ridiculous idea. Taking %s back immediately after donating it will make all our neighbours hostile towards us. We'll most definitely get in other wars, and war is very costly.",
"format" : ["act_prov"],
"options" : [{
"text" : "Maybe you're right. Let them have it, we can always take it back later.",
"temp_change" : -5
}, {
"text" : "I'm your ruler and you must obey me! Launch the attack!",
"temp_change" : 100,
"receive_wealth" : "200-all",
"wealth_change" : -200,
"followup" : "donation_war_result",
"immediate" : true
}]
},
"donation_war_result" : {
"character" : "general",
"text" : "Well, they definitely didn't expect that. By some miracle, we also succeeded in taking %s back, but at what cost...",
"retake_act_prov" : true,
"new_day" : true,
"format" : ["act_prov"],
"options" : [{
"text" : "It was worth it.",
"temp_change" : 10
}, {
"text" : "I knew it would work. I should make myself the General instead..."
}]
},
"province_rich" : {
"character" : "advisor",
"text" : "The people of %s have amassed so much wealth that they're all moving to more exotic locations. Sadly for us, it looks like the most wealthy people of all other provinces are following their example.",
"format" : ["act_prov"],
"new_day" : true,
"options" : [{
"text" : "We'll manage without them.",
"receive_wealth" : "100-all",
"wealth_change" : -100
}, {
"text" : "That's easy to solve, Grima, we'll simply lower the taxes for the wealthy!",
"receive_wealth" : "250-all",
"wealth_change" : -250
}, {
"text" : "But the wealthy are the foundation of our civilization!",
"temp_change" : 40,
"receive_wealth" : "20-all",
"wealth_change" : -20
}]
},
"province_poor" : {
"character" : "advisor",
"text" : "The people of %s are getting restless because there's not enough money. We could try to send them some from other provinces. I'm willing to take care of that for you if you want to.",
"format" : ["act_prov"],
"new_day" : true,
"options" : [{
"text" : "Fine, take care of it please.",
"receive_wealth" : "50-all",
"wealth_change" : -10
}, {
"text" : "No, that won't help. Send in the army instead!",
"temp_change" : 20,
"followup" : "poor_riots",
"set_var" : "riots_in",
"var_value" : "act_prov"
}]
},
"poor_riots" : {
"character" : "general",
"text" : "It seems like sending in the army to help in %s wasn't your best decision ever, your Majesty. The people of %s have started rioting against your rulership.",
"get_var" : "riots_in",
"set_var_prov" : true,
"if_has_prov" : true,
"else" : "random",
"format" : ["act_prov", "act_prov"],
"max_wealth" : 20,
"else_wealth" : "poor_riots_stopped",
"new_day" : true,
"temp_change" : 10,
"options" : [{
"text" : "Well, it was worth trying anyway.",
"wealth_change" : -100
}, {
"text" : "We'll annihilate them all!",
"temp_change" : 50,
"followup" : "province_escapes",
"set_var" : "province_escaping",
"var_value" : "act_prov"
}]
},
"province_escapes" : {
"character" : "advisor",
"text" : "The people from %s have decided they no longer want to be a part of our empire. They will be a part of %s from now on.",
"if_has_prov" : true,
"else" : "random",
"set_rand_enemy" : true,
"get_var" : "province_escaping",
"set_var_prov" : true,
"new_day" : true,
"format" : ["act_prov", "act_enemy"],
"options" : [{
"text" : "Well, fuck'em.",
"change_act_prov" : true,
"temp_change" : 10
}, {
"text" : "Oh well, there's nothing we can do about that really.",
"temp_change" : -10,
"change_act_prov" : true
}, {
"text" : "I'm sure that they'll come crawling back sooner rather than later.",
"temp_change" : 20,
"change_act_prov" : true
}]
},
"poor_riots_stopped" : {
"character" : "general",
"text" : "It seems like sending in the army to help in %s did in fact help the situation calm down again, your Majesty. The situation in %s has been resolved peacefully.",
"get_var" : "riots_in",
"set_var_prov" : true,