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0.7.0のrpgサンプルに適当なSpriteを追加で配置すると、マップスクロールから少し遅れてついてきます(PC chrome on Windows XP, Mobile Safari on iOS6)。
また、0.5.2だと、Mobile Safari on iOS6でのみ、きれいに遅れるというよりは、Spriteが振動するようになります。
game.js 中の変更例:
var stage = new Group();
stage.addChild(map);
stage.addChild(test_sprite); // 任意の追加Sprite
stage.addChild(player);
stage.addChild(foregroundMap);
game.rootScene.addChild(stage);
The text was updated successfully, but these errors were encountered:
Actually, I don't think those are the same problems at all. When beverlypark adds a sprite to the RPG sample in 0.7.0, it slows down the scrolling. And in 0.5.2, he or she says, a problem that crops up only in Mobile Safari on iOS6 is that instead of being slow but smooth, the sprite oscillates.
0.7.0のrpgサンプルに適当なSpriteを追加で配置すると、マップスクロールから少し遅れてついてきます(PC chrome on Windows XP, Mobile Safari on iOS6)。
また、0.5.2だと、Mobile Safari on iOS6でのみ、きれいに遅れるというよりは、Spriteが振動するようになります。
game.js 中の変更例:
The text was updated successfully, but these errors were encountered: