Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Consider adding software rendering water effects to OpenGL as a toggle #501

Open
Kiok17 opened this issue Aug 17, 2023 · 1 comment
Open
Labels
enhancement New feature or request

Comments

@Kiok17
Copy link

Kiok17 commented Aug 17, 2023

There is evidence to show Half-Life 1 maps were designed with the water of software rendering in mind, however software rendering forces low resolutions, and lower performance. Some people prefer the OpenGL water, as well as Opposing Force and Blue Shift maps being made with OpenGL in mind, so a toggle for this feature would also be appreciated.
c1a0dsinkcomparison
dmbouncewatercomparison
sinkanimation
xenwatercomparison

@SamVanheer
Copy link
Collaborator

Graphical upgrades are out of scope for this project (see README.md for more information), but i'll leave this issue open if anybody wants to add this later when the project is open for community contributions.

@SamVanheer SamVanheer added the enhancement New feature or request label Aug 17, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants