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main.m
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//
// main.m
// MazeFinder
//
//Copyright 2016 Toby Jennings
//
//Licensed under the Apache License, Version 2.0 (the "License");
//you may not use this file except in compliance with the License.
//You may obtain a copy of the License at
//
//http://www.apache.org/licenses/LICENSE-2.0
//
//Unless required by applicable law or agreed to in writing, software
//distributed under the License is distributed on an "AS IS" BASIS,
//WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//See the License for the specific language governing permissions and
//limitations under the License.
#import <Foundation/Foundation.h>
#import "BoardSquare2D.h"
#import "Pathfinder.h"
int main(int argc, const char * argv[])
{
@autoreleasepool {
//Initialize a Board2D object
Board2D * myBoard = [[Board2D alloc] init];
//Setup an X by Y board.
[myBoard setupBoardWithRows:30 WithColumns:30];
//Carve a maze out of the board
[myBoard createMazeFromBoard];
//Draw out the resulting maze in ASCII
// NSLog(@"%@", [myBoard drawMaze]);
//Find a path from 1,1 to 28,28
Pathfinder * myPathfinder = [[Pathfinder alloc] init];
NSArray *myPath = [myPathfinder findPathThroughMaze:myBoard fromX:1 fromY:1 toX:28 toY:28];
// NSLog(@"%@", myPath);
if ( [myPath count] > 0 ) {
NSLog(@"Pathfinding complete!");
NSLog(@"%@", [myBoard drawPathThroughMaze:myPath]);
} else {
NSLog(@"Path not found!");
NSLog(@"%@", [myBoard drawMaze]);
}
//We're done with the board
//Removing explicit releases for compatibility with ARC
//[myPathfinder release];
//[myBoard release];
}
return 0;
}