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priority_queue.h
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using namespace std;
template<class R>
struct pnode
{
R val;
pnode* next;
};
template<class T>
class pqueue{
pnode<T>* first;
int size;
public:
pqueue()
{
first=0;
size=0;
}
void enqueue(T val) {
pnode<T>* temp= new pnode<T>;
temp->val = val;
temp->next = NULL;
pnode <T>* curr = this->first;
pnode <T>* prev = NULL;
while (curr != NULL && curr->val < val) {
prev = curr;
curr = curr->next;
}
if (prev == NULL) {
temp->next = this->first;
this->first = temp;
}
else {
prev->next = temp;
temp->next = curr;
}
size++;
}
void deque()
{
pnode<T>* p=first;
if(p!=NULL){
first=first->next;
size--;
}
if(p!=NULL)
delete p;
}
bool search(T val)
{
pnode
<T>* p=first;
while(p->next!=NULL)
{
if(p->val==val)
return 1;
p=p->next;
}
return 0;
}
T operator[](int index)
{
pnode<T>* p=first;
for(int i=0;i<index;i++)
{
if(p!=NULL)
p=p->next;
}
return p->val;
}
void display()
{
pnode <T>* p=first;
while(p!=NULL)
{
cout<<p->val<<" ";
p=p->next;
}
cout<<endl;
}
int getsize()
{
return size;
}
T gettop()
{
return first->val;
}
};