Converted PointClouds don't survive a level reload, we should save them as assets? #50
Labels
bug
Something isn't working
conversion
Related to how objects are converted
enhancement
New feature or request
good first issue
Good for newcomers
When receiving a point cloud in UE, the point cloud will not save in the level, such that reloading the level leads to the pointcloud disappearing.
A solution to this is for our
UPointCloudConverter
to save the pointcloud as an asset, similar to how we do for StaticMeshes and Materials.The text was updated successfully, but these errors were encountered: