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We can understand the difference from here. L2 Norm or the Euclidean Norm is a function which takes in a vector and returns a non-negative real number. In our case, we are calculating the Euclidean norm of the vector |
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I used similar approach in my flutter app but did not get satisfactory results using L2Norm. I then switched to cosine and started to get reasonable results. For L2Norm I am getting results which are somehow more than 1 usually between 10 & 20 and can't be used to identify the face. However using cosine the results are much more clearer. What sort of number you expect to get out of L2Norm? should they be between 0 & 1?
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