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[BUG] liveMatchId.ToString() is always -1 #255
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Hey! Are you passing matchid in your JSON file while loading the matches? And do you see any error in console (probably DB related) on loading the match? |
No, I didn't set
Except in the |
I have a multi instance CS2 server: from the same cs2 folder, I run multiple game servers with different ports. I don't know if this is related, or not.
The problem is, when I set up matches width
matchzy_loadmatch
, the force name file is alwaysMatch_-1.ini
in theMatchZyPlayerNames
folder.So, it keeps overwriting, and contains just the last loaded match player names. And later, players with differnt names can join the server.
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