src --- main.rs
+- model.rs
+- ui.rs
mod ui;
mod model;
use crate::ui::*;
use crate::model::*;
use std::{
error::Error,
io,
};
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEventKind},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::prelude::*;
- Below is a default code using Crossterm as backend.
fn main() -> Result<(), Box<dyn Error>> {
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// create app and run it
let app = App::new();
let res = run_app(&mut terminal, app);
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{err:?}");
}
Ok(())
}
- In below, until
terminal.draw(|f| ui(f, &mut app))?;
is also default. Event handling part would be modified.
fn run_app<B: Backend>(
terminal: &mut Terminal<B>,
mut app: App,
) -> io::Result<()> {
loop {
// "fn ui" comes from ui.rs
terminal.draw(|f| ui(f, &mut app))?;
if let Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press {
match key.code {
KeyCode::Char('q') => return Ok(()),
// "app" is a structure defined in model.rs
KeyCode::Left => app.items.unselect(),
KeyCode::Down | KeyCode::Char('j') => app.items.next(),
KeyCode::Up | KeyCode::Char('k') => app.items.previous(),
_ => {}
}
}
}
}
}
use ratatui::widgets::*;
/// Original comment(https://github.com/ratatui-org/ratatui/blob/main/examples/list.rs)
/// This struct holds the current state of the app. In particular, it has the `items` field which is
/// a wrapper around `ListState`. Keeping track of the items state let us render the associated
/// widget with its state and have access to features such as natural scrolling.
///
/// Check the event handling at the bottom to see how to change the state on incoming events.
/// Check the drawing logic for items on how to specify the highlighting style for selected items.
pub struct StatefulList<T> {
pub state: ListState,
pub items: Vec<T>,
}
impl<T> StatefulList<T> {
pub fn with_items(items: Vec<T>) -> StatefulList<T> {
StatefulList {
state: ListState::default(),
items,
}
}
pub fn next(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => 0,
};
self.state.select(Some(i));
}
pub fn previous(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => 0,
};
self.state.select(Some(i));
}
pub fn unselect(&mut self) {
self.state.select(None);
}
}
pub struct App<'a> {
pub items: StatefulList<(&'a str, usize)>,
}
impl<'a> App<'a> {
pub fn new() -> App<'a> {
App {
items: StatefulList::with_items(vec![
("Item0", 1),
("Item1", 2),
("Item2", 1),
("Item3", 3),
("Item4", 1),
("Item5", 4),
("Item6", 1),
("Item7", 3),
("Item8", 1),
("Item9", 1),
("Item10", 1),
]),
}
}
}
use crate::App;
use ratatui::{prelude::*, widgets::*};
pub fn ui(f: &mut Frame, app: &mut App) {
// Create two chunks one for list, another for keymap
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([Constraint::Min(3), Constraint::Length(3)])
.split(f.size());
// Iterate through all elements in the `items` app and append some debug text to it.
let items: Vec<ListItem> = app
.items
.items
.iter()
.map(|i| {
let mut lines = vec![Line::from(i.0)];
for _ in 0..i.1 {
lines.push(
"lorem.."
.italic()
.into(),
);
}
ListItem::new(lines).style(Style::default().fg(Color::White))
})
.collect();
// Create a List from all list items and highlight the currently selected one
let items = List::new(items)
.block(Block::default().borders(Borders::ALL).title("Selectable List"))
.highlight_style(
Style::default()
.bg(Color::LightGreen)
.add_modifier(Modifier::BOLD),
)
.highlight_symbol(">> ");
// We can now render the item list
f.render_stateful_widget(items, chunks[0], &mut app.items.state);
// Bottom_bar
let keys = String::from("q = Quit / j = Down / k = Up");
let bottom_bar = Paragraph::new(keys)
.alignment(Alignment::Center)
.fg(Color::White);
f.render_widget(bottom_bar, chunks[1])
}