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I was at Game Kastle the other day and saw your card. I'm the PM for the Flutter developer experience and curious if you considered Flutter for your multi-platform software. I'm happy to answer any questions you might have.
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Thanks for the note. Currently the app is developed using Electron, with Vue.js as the front-end framework, and custom CSS based on flexbox for the layout. In 2017, this was the best option to build small cross-platform apps.
One of the challenges with the current tech stack has been efficiently loading and rendering large images in memory. One good thing is that currently I'm able to use Chromium's built-in JavaScript Canvas to convert from SVG to a printable bitmap image. I see dart:svg, which looks promising. I'd have to evaluate if that is a good enough solution, because I have found a very mixed bag of support for SVG around the different platforms.
Another good option would be if I were able to compile something like rsvg, a native library, to WebAssembly, and invoke it from my Dart application. I have seen (and participated in) threads like dart-lang/sdk#37355 where it appears that the Dart VM doesn't currently provide interop with Wasm modules. That would definitely be a selling point of Flutter, if I would be able to run arbitrary C/C++ binaries via Wasm.
The bottom line is that it looks like migrating to Flutter would amount to basically a full rewrite, which is probably not going to happen in the near future, but thanks for reaching out, and I'll keep it in mind.
Sent by Chris Sells. Created by fire.
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I was at Game Kastle the other day and saw your card. I'm the PM for the Flutter developer experience and curious if you considered Flutter for your multi-platform software. I'm happy to answer any questions you might have.
The text was updated successfully, but these errors were encountered: