From 5369ce39c0e4db9b42dbe72ead1e532026b638c8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ata=20=C3=87etin?= Date: Wed, 8 Jun 2022 11:56:18 +0300 Subject: [PATCH] EnginePath Null Check If enginepath is null, app doesnt start and crash. --- UnrealBinaryBuilder/MainWindow.xaml.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/UnrealBinaryBuilder/MainWindow.xaml.cs b/UnrealBinaryBuilder/MainWindow.xaml.cs index ddba5c6..9addf7d 100644 --- a/UnrealBinaryBuilder/MainWindow.xaml.cs +++ b/UnrealBinaryBuilder/MainWindow.xaml.cs @@ -235,6 +235,10 @@ public MainWindow() { foreach (EngineBuild engineBuild in Plugins.GetInstalledEngines()) { + if(engineBuild.EnginePath == null) + { + continue; + } string RunUATFile = Path.Combine(engineBuild.EnginePath, "Engine", "Build", "BatchFiles", "RunUAT.bat"); if (File.Exists(RunUATFile)) {