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diceparser.h
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/***************************************************************************
* Copyright (C) 2014 by Renaud Guezennec *
* http://www.rolisteam.org/contact *
* *
* This file is part of DiceParser *
* *
* DiceParser is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef DICEPARSER_H
#define DICEPARSER_H
#include <QString>
#include <QMap>
#include "node/executionnode.h"
#include "node/dicerollernode.h"
#include "validator.h"
#include "range.h"
#include "booleancondition.h"
#include "parsingtoolbox.h"
#include "dicealias.h"
#include "highlightdice.h"
typedef QList<HighLightDice > ListDiceResult;
typedef QMap<int,ListDiceResult > ExportedDiceResult;
class ExploseDiceNode;
/**
* @page DiceParser Dice Parser
*
* @section Intro Introduction
* Diceparser is the software component dedicated to compute dice command in rolisteam.<br/>
*
* @section grammar The Grammar
*
* The grammar is described in Readme.md
*/
/**
* @brief The DiceParser class facade class, it receives a command and return a DiceResult class (not yet implemented).
*/
class DiceParser
{
public:
/**
* @brief The DiceOperator enum gathering all dice operators
*/
enum DiceOperator {D,L};
/**
* @brief The DiceSymbol enum
*/
enum NodeAction {JumpBackward};
/**
* @brief The OptionOperator enum gathering all options availables for result.
*/
enum OptionOperator {KeepAndExplose,Keep,Reroll,Explosing,Sort,Count,RerollAndAdd,Merge,ifOperator,Painter,Filter,Split,Group};
/**
* @brief The CommandOperator enum
*/
enum CommandOperator {};
/**
* @brief DiceParser default constructor
*/
DiceParser();
/**
* @brief ~DiceParser
*/
virtual ~DiceParser();
/**
* @brief parseLine, method to call for starting the dice roll. It will parse the command and run the execution tree.
* @param str dice command
* @return bool every thing is fine or not
*/
bool parseLine(QString str, bool allowAlias = true);
/**
* @brief getStartNodeCount
* @return
*/
int getStartNodeCount() const;
/**
* @brief Start running the execution tree
*
*/
void start();
/**
* @brief displayResult
*/
QString displayResult();
/**
* @brief readExpression
* @param str
* @param node
* @return
*/
bool readExpression(QString& str,ExecutionNode* & node);
/**
* @brief displayDotTree
*/
void writeDownDotTree(QString filepath);
/**
* @brief getLastIntegerResults
* @return
*/
QList<qreal> getLastIntegerResults();
/**
* @brief getSumOfDiceResult
* @return
*/
QList<qreal> getSumOfDiceResult();
/**
* @brief getLastDiceResult
* @return
*/
void getLastDiceResult(QList<ExportedDiceResult>& diceValues,bool& homogeneous);
/**
* @brief hasIntegerResultNotInFirst
* @return
*/
bool hasIntegerResultNotInFirst();
/**
* @brief hasDiceResult
* @return
*/
bool hasDiceResult();
/**
* @brief getDiceCommand
* @return
*/
QString getDiceCommand() const;
/**
* @brief hasStringResult
* @return
*/
bool hasStringResult();
/**
* @brief getStringResult
* @return
*/
QStringList getStringResult();
/**
* @brief humanReadableError
* @return
*/
QString humanReadableError();
/**
* @brief getAliases
* @return
*/
QList<DiceAlias*>* getAliases();
/**
* @brief insertAlias
*/
void insertAlias(DiceAlias*, int);
/**
* @brief DiceParser::convertAlias
* @param str
* @return
*/
QString convertAlias(QString str);
/**
* @brief getErrorList
* @return
*/
QMap<ExecutionNode::DICE_ERROR_CODE,QString> getErrorMap();
/**
* @brief setPathToHelp set the path to the documentation, this path must be adatped to the lang of application etc…
* @param l the path.
*/
void setPathToHelp(QString l);
/**
* @brief getAllStringResult
* @return
*/
QStringList getAllStringResult(bool& hasAlias);
/**
* @brief getAllDiceResult
* @param hasAlias
* @return
*/
QStringList getAllDiceResult(bool& hasAlias);
/**
* @brief hasSeparator allows to know if the current command has separator.
* @return true when the command has separator, false otherwise.
*/
bool hasSeparator()const;
/**
* @brief readIfInstruction reads the current command to build if node with proper parameters.
* @param str is the command string, if IF istruction is found, the str will be changed, in other case the string is unmodified
* @param trueNode is the branch's beginning to be executed if the IfNode is true.
* @param falseNode is the branch's beginning to be executed if the IfNode is false.
* @return true, ifNode has been found, false otherwise
*/
bool readIfInstruction(QString &str, ExecutionNode* &trueNode, ExecutionNode* &falseNode);
/**
* @brief setVariableDictionary
* @param variables
*/
void setVariableDictionary(QHash<QString,QString>* variables);
QString getComment() const;
void setComment(const QString &comment);
bool readOptionFromNull(QString &str, ExecutionNode *&node);
bool readInstructionList(QString &str);
private:
/**
* @brief readDice
* @param str
* @return
*/
bool readDice(QString& str,ExecutionNode* & node);
/**
* @brief readDiceOperator
* @return
*/
bool readDiceOperator(QString&,DiceOperator&);
/**
* @brief readDiceExpression
* @param node
* @return
*/
bool readDiceExpression(QString&,ExecutionNode* & node);
/**
* @brief readOperator
* @return
*/
bool readOperator(QString&,ExecutionNode* previous);
/**
* @brief DiceParser::readCommand
* @param str
* @param node
* @return
*/
bool readCommand(QString& str,ExecutionNode* & node);
/**
* @brief readOption
*/
bool readOption(QString&,ExecutionNode* node);//OptionOperator& option,
/**
* @brief addRollDiceNode
* @param faces
* @return
*/
DiceRollerNode* addRollDiceNode(qint64 faces,ExecutionNode*);
/**
* @brief addExploseDiceNode
* @param faces
* @param previous
* @return
*/
ExploseDiceNode* addExploseDiceNode(qint64 faces,ExecutionNode* previous);
/**
* @brief readOperand
* @param node
* @return
*/
bool readOperand(QString&,ExecutionNode* & node);
/**
* @brief readInstructionOperator
* @param c
* @return
*/
bool readInstructionOperator(QChar c);
/**
* @brief readNode
* @param str
* @param node
* @return
*/
bool readNode(QString& str,ExecutionNode* & node);
/**
* @brief getLeafNode
* @return
*/
ExecutionNode* getLeafNode(ExecutionNode* node);
/**
* @brief hasResultOfType
* @param notthelast
* @return
*/
bool hasResultOfType(Result::RESULT_TYPE, ExecutionNode* node, bool notthelast = false);
private:
QMap<QString,DiceOperator>* m_mapDiceOp;
QMap<QString,OptionOperator>* m_OptionOp;
QMap<QString,NodeAction>* m_nodeActionMap;
QList<DiceAlias*>* m_aliasList;
QStringList* m_commandList;
QMap<ExecutionNode::DICE_ERROR_CODE,QString> m_errorMap;
QMap<ExecutionNode::DICE_ERROR_CODE,QString> m_warningMap;
ExecutionNode* m_start = nullptr;
std::vector<ExecutionNode*> m_startNodes;
//ExecutionNode* m_current;
QString m_command;
ParsingToolBox* m_parsingToolbox;
QString m_helpPath;
bool m_currentTreeHasSeparator;
bool readBlocInstruction(QString &str, ExecutionNode *&resultnode);
QString m_comment;
};
#endif // DICEPARSER_H