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app.js
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/* containers */
var CardContainer = require('./Model/cardContainer');
var UserContainer = require('./Model/userContainer');
var RoomContainer = require('./Model/roomContainer');
var QueueContainer = require('./Model/queue');
/* on cards */
var Summon = require('./Model/summon');
var CardTamplate = require('./Model/cardTamplate');
/* on decks */
var Card = require('./Model/card');
/* on users */
var Deck = require('./Model/deck');
var User = require('./Model/user');
/* on rooms */
var Room = require('./Model/room');
/* end pre load files */
var LoadCards = require('./Model/doCards');
LoadCards = new LoadCards(CardContainer);
console.log("card Loadet")
var express = require('express');
var app = express();
var server = require('http').createServer(app);
var io = require('socket.io').listen(server);
server.listen(3000);
app.use("/site/", express.static(__dirname + '/site/'));
app.get('/', function (req, res) {
res.sendfile(__dirname + '/site/index.html');
});
io.sockets.on('connection', function (socket) {
console.log("new user connection");
/* creater new acount*/
socket.on('new user', function (data, callback){
if(socket.playerName){
//socket.emit('new user',{status: false, text: "do allready have a player"});
callback({status: false, text: "do allready have a player"});
}else if (data == "" || UserContainer.finduser(data) !== null) {
//socket.emit('new user',{status: false, text: "the name allready in use"});
callback({status: false, text: "the name allready in use"});
}else{
console.log("new user: "+data);
socket.playerName = data;
var newUser = new User(data, socket);
UserContainer.adduser(newUser);
//socket.emit('new user',{status: true, text: "done!"});
callback({status: true, text: "done!"});
}
});
socket.on('toQueue', function (deckName, callback) {
var userData = UserContainer.finduser(socket.playerName);
var userDeck = userData.findDeck(deckName);
console.log("user: "+userData.name +" deck: "+ userDeck.name);
QueueContainer.adduser(userData, userDeck);
callback({status:true});
console.log("new queue : "+ userData.name);
});
/* show cards page*/
socket.on('cards screen', function (callback){
callback({status:true, items: CardContainer.htmlList});
console.log("send card list");
});
socket.on('deck screen', function (callback){
if(socket.playerName){
var userData = UserContainer.finduser(socket.playerName);
var deckArrayNames = new Array();
for (var i = 0; i < userData.deckList.length; i++) {
deckArrayNames.push(userData.deckList[i].name);
};
callback({status:true, items: deckArrayNames});
}else{
callback({status:false, items: null});
}
//console.log("send card list");
});
socket.on('CreaterandomDeck', function (callback){
if (socket.playerName) {
var userData = UserContainer.finduser(socket.playerName);
var randomNewDeck = CardContainer.createRandomDeck("randomNewDeck"+userData.deckList.length);
userData.addDeck(randomNewDeck);
callback({status:true});
}
});
socket.on('getDeckCards', function (deckName, callback){
if (socket.playerName) {
var userData = UserContainer.finduser(socket.playerName);
var userDeck = userData.findDeck(deckName);
callback({status:true, items: userDeck.htmlOutput()})
}
});
/* the game */
socket.on('nextTurn', function (callback){
if (socket.playerName) {
var playerRoom = RoomContainer.findroom(socket.playerName);
if (playerRoom.endturn(socket.playerName)) {
callback({status:true});
}else{
callback({status:false});
}
}
});
socket.on('activeCard', function (cardId, callback){
if (socket.playerName) {
var playerRoom = RoomContainer.findroom(socket.playerName);
if (playerRoom.activeCard(socket.playerName, cardId)) {
callback({status:true});
}else{
callback({status:false});
}
}
});
socket.on('useCard', function (cardId, enemyCardId, callback){
if (socket.playerName) {
var playerRoom = RoomContainer.findroom(socket.playerName);
if (playerRoom.useCard(socket.playerName, cardId, enemyCardId)) {
callback({status:true});
}else{
callback({status:false});
}
}
});
socket.on('useCardOnPlayer', function (cardId, callback) {
if (socket.playerName) {
var playerRoom = RoomContainer.findroom(socket.playerName);
if (playerRoom.useCardOnPlayer(socket.playerName, cardId)) {
callback({status:true});
}else{
callback({status:false});
}
}
});
socket.on('disconnect', function(){
if (socket.playerName) {
console.log('user disconnected: '+dcUser);
var dcUser = socket.playerName;
var userRoom = RoomContainer.findroom(dcUser);
if (userRoom != null) {
userRoom.playerQuit(dcUser);
};
UserContainer.removeuser(dcUser);
}
});
});
console.log("cards in container: "+CardContainer.cardList.length);
/* loop */
var theQueueLoop = setInterval(function () {
var queueUsers = QueueContainer.userList;
for (var i = 0; i < queueUsers.length; i++) {
if(i % 2 == 1){
console.log("---new room---");
var newRoom = new Room(queueUsers[i-1].user, queueUsers[i].user, queueUsers[i-1].deck, queueUsers[i].deck)
QueueContainer.removeuser(queueUsers[i].user.name);
QueueContainer.removeuser(queueUsers[i-1].user.name);
RoomContainer.addroom(newRoom);
newRoom.player1.socket.emit('gameStart');
newRoom.player2.socket.emit('gameStart');
newRoom.updateGame();
console.log("a game started");
}
};
}, 2000);